Why This Matters
Kinematics is the foundation of everything you'll study in mechanicsโand mechanics typically makes up the largest portion of your introductory physics exams. These equations describe how objects move through space and time, connecting displacement, velocity, acceleration, and time in predictable ways. Master these relationships, and you'll have the tools to analyze everything from a ball thrown in the air to a car braking at a stoplight.
Here's what you're really being tested on: not just plugging numbers into formulas, but choosing the right equation for each problem. Every kinematics equation leaves out one variableโand that's your key to solving problems efficiently. You'll also need to understand when these equations apply (constant acceleration only) and how to interpret their physical meaning. Don't just memorize the formulasโknow what each one tells you about motion and when to reach for it.
The Foundational Definitions
Before diving into the "big five" kinematics equations, you need to understand the definitions that underpin them. These equations define what velocity and acceleration actually mean and apply to all motion scenarios.
Velocity Definition
- v=tฮxโโdefines velocity as displacement divided by time for constant-velocity motion
- Only valid when acceleration is zero; this is your starting point for uniform motion problems
- Rearranges to ฮx=vt, which you'll use constantly for objects moving at steady speed
Acceleration Definition
- a=tฮvโ=tvโv0โโโdefines acceleration as the rate of change of velocity
- Positive acceleration means speeding up in the positive direction (or slowing down in the negative direction)
- This definition rearranges into the first kinematic equation, making it foundational for all accelerated motion
Average Velocity
- vห=2v+v0โโโaverage velocity equals the mean of initial and final velocities
- Only valid for constant acceleration; non-uniform acceleration requires calculus
- Connects to displacement through ฮx=vหโ
t, giving you an alternative problem-solving path
Compare: Velocity definition vs. Average velocityโboth relate displacement to time, but v=tฮxโ assumes constant velocity throughout, while vห=2v+v0โโ accounts for uniformly changing velocity. Use average velocity when acceleration is present.
The Big Five Kinematic Equations
These are your primary problem-solving tools for constant acceleration. Each equation connects four of the five kinematic variables (x, v, v0โ, a, t), leaving one outโand that's how you choose which equation to use.
Velocity-Time Equation (Missing ฮx)
- v=v0โ+atโdirectly derived from the definition of acceleration, rearranged
- Use when displacement isn't given or needed; perfect for "how fast is it going after 5 seconds?" problems
- Graphically represents the equation of a line on a velocity-time graph, where a is the slope and v0โ is the y-intercept
Position-Time Equation (Missing v)
- ฮx=v0โt+21โat2โcalculates displacement without needing final velocity
- The 21โat2 term represents additional displacement due to acceleration beyond what initial velocity provides
- Most common equation for projectile problems where you know initial conditions and time, but not final speed
Velocity-Displacement Equation (Missing t)
- v2=v02โ+2aฮxโthe time-independent equation, connecting velocities to displacement
- Use when time isn't given; essential for problems like "how fast is the car going after traveling 100 meters?"
- Derives from energy conceptsโthis equation is actually a disguised work-energy relationship
Compare: Position-time vs. Velocity-displacementโboth find displacement, but ฮx=v0โt+21โat2 requires knowing time, while v2=v02โ+2aฮx requires knowing final velocity. If an FRQ gives you distance and asks for final speed (no time mentioned), reach for the velocity-displacement equation immediately.
Average Velocity Displacement (Missing a)
- ฮx=21โ(v+v0โ)tโcalculates displacement using average velocity
- Use when acceleration isn't given but you know both initial and final velocities
- Equivalent to finding the area of a trapezoid under a velocity-time graph
Full Position Equation (Missing nothingโincludes x0โ)
- x=x0โ+v0โt+21โat2โgives final position, not just displacement
- Use when starting position isn't zero; essential for problems with defined coordinate systems
- The most complete equation for tracking an object's actual location in space
Compare: ฮx=v0โt+21โat2 vs. x=x0โ+v0โt+21โat2โthe first gives displacement (change in position), the second gives final position. When a problem asks "where is the object?" use the full equation. When it asks "how far did it travel?" use the displacement form.
Quick Reference Table
|
| ฮx | v=v0โ+at | Finding final velocity when distance doesn't matter |
| v | ฮx=v0โt+21โat2 | Projectile motion, finding distance traveled |
| t | v2=v02โ+2aฮx | Braking problems, runway calculations |
| a | ฮx=21โ(v+v0โ)t | When acceleration isn't provided directly |
| v0โ | ฮx=vtโ21โat2 | Finding initial velocity from final conditions |
| None (definition) | a=tvโv0โโ | Calculating acceleration from velocity change |
| None (constant v) | v=tฮxโ | Uniform motion, no acceleration |
Self-Check Questions
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An object accelerates uniformly from rest. Which equation would you use to find its displacement after 4 seconds if you don't know its final velocity?
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Compare v=v0โ+at and v2=v02โ+2aฮx: both can find final velocity, so what determines which one you should use?
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A car brakes to a stop over a known distance. You want to find how long the braking took. Which variable is "missing" from your known quantities, and which equation should you use?
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Why does the average velocity equation vห=2v+v0โโ only work for constant acceleration? What would change if acceleration varied?
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An FRQ describes a ball thrown upward and asks for maximum height. Which kinematic equation is most efficient here, and what value do you substitute for v?