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UX research methods aren't just a checklist to memorize—they're the foundation of every design decision you'll defend on exams and in practice. You're being tested on your ability to choose the right method for the right situation, understand when qualitative beats quantitative (and vice versa), and recognize how different methods reveal different types of user insights. The best designers don't just know what these methods are; they know which tool to reach for when faced with specific design challenges.
Think of research methods as falling into distinct categories: generative vs. evaluative, behavioral vs. attitudinal, and qualitative vs. quantitative. When an exam question asks you to recommend a research approach, you need to understand these underlying frameworks. Don't just memorize method names—know what type of data each produces, when in the design process it's most useful, and what questions it can (and can't) answer.
These methods help you discover user needs, motivations, and contexts before you start designing. They answer the question: "What should we build?"
Compare: User Interviews vs. Focus Groups—both gather qualitative attitudinal data, but interviews provide depth while focus groups provide breadth and social dynamics. If an FRQ asks about exploring sensitive topics, interviews are your answer; for gauging group reactions to concepts, choose focus groups.
These methods assess existing designs or prototypes. They answer: "Does this solution work?"
Compare: Usability Testing vs. A/B Testing—both evaluate designs, but usability testing tells you why something fails (qualitative), while A/B testing tells you which option performs better (quantitative). Use usability testing to diagnose problems; use A/B testing to validate solutions at scale.
When you need numbers, patterns, and statistical confidence, these methods deliver.
Compare: Surveys vs. User Interviews—surveys sacrifice depth for breadth. Use surveys to quantify how many users experience a problem; use interviews to understand why they experience it. Strong research often pairs both methods.
These methods organize and communicate research findings to guide design decisions.
Compare: Personas vs. Journey Maps—personas represent who your users are; journey maps represent what they experience over time. Use personas to align your team on target users; use journey maps to identify where the experience breaks down.
These methods specifically inform how content and navigation should be structured.
Compare: Card Sorting vs. Usability Testing—card sorting shapes information architecture before you build navigation; usability testing validates whether that navigation works after implementation. Card sorting is generative; usability testing is evaluative.
| Concept | Best Examples |
|---|---|
| Generative/Discovery Research | User Interviews, Contextual Inquiry, Focus Groups |
| Evaluative/Validation Research | Usability Testing, A/B Testing, Heuristic Evaluation |
| Qualitative Methods | User Interviews, Contextual Inquiry, Usability Testing |
| Quantitative Methods | Surveys, A/B Testing, Analytics |
| Expert-Based (No Users Required) | Heuristic Evaluation, Cognitive Walkthrough |
| Synthesis/Communication Tools | Personas, Journey Mapping |
| Information Architecture | Card Sorting, Tree Testing |
| Field Research | Contextual Inquiry, Diary Studies |
A product team wants to understand why users abandon their checkout flow. Which two methods would provide complementary insights, and what would each reveal?
You have a working prototype and need to identify usability problems quickly with a limited budget. Compare heuristic evaluation and usability testing—which would you choose and why?
When would you use card sorting versus usability testing to improve navigation? Explain where each fits in the design process.
A stakeholder asks for "data" to support a design decision. What's the key difference between the data you'd get from surveys versus user interviews, and when is each more appropriate?
Compare and contrast personas and journey maps: What unique value does each provide, and how might you use them together in a design project?