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📊Graph Theory

Key Shortest Path Algorithms

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Shortest Path Algorithms are essential in Graph Theory and Algorithms, helping to determine the quickest routes between nodes. These methods, like Dijkstra's and Bellman-Ford, tackle various graph types, ensuring efficient navigation through complex networks.

  1. Dijkstra's Algorithm

    • Efficiently finds the shortest path from a single source node to all other nodes in a graph with non-negative edge weights.
    • Utilizes a priority queue to explore the nearest unvisited node, ensuring optimal path selection.
    • Time complexity is O((V + E) log V) with a binary heap, where V is the number of vertices and E is the number of edges.
  2. Bellman-Ford Algorithm

    • Capable of handling graphs with negative edge weights and detecting negative weight cycles.
    • Iteratively relaxes edges, updating the shortest path estimates for all vertices over V-1 iterations.
    • Time complexity is O(VE), making it less efficient than Dijkstra's for dense graphs.
  3. Floyd-Warshall Algorithm

    • Computes shortest paths between all pairs of vertices in a weighted graph.
    • Uses dynamic programming to iteratively update the shortest path matrix based on intermediate vertices.
    • Time complexity is O(V^3), making it suitable for smaller graphs.
  4. A Search Algorithm*

    • Combines features of Dijkstra's Algorithm and heuristic-based search to efficiently find the shortest path.
    • Uses a heuristic function to estimate the cost from the current node to the goal, guiding the search process.
    • Time complexity varies based on the heuristic but is generally more efficient than Dijkstra's in practice.
  5. Johnson's Algorithm

    • Computes shortest paths between all pairs of vertices in sparse graphs with both positive and negative edge weights.
    • Utilizes the Bellman-Ford algorithm to reweight edges, transforming the graph into one with non-negative weights.
    • Time complexity is O(V^2 log V + VE), making it efficient for large sparse graphs.
  6. Breadth-First Search (for unweighted graphs)

    • Finds the shortest path in unweighted graphs by exploring all neighbors at the present depth prior to moving on to nodes at the next depth level.
    • Utilizes a queue to manage the exploration of nodes, ensuring that the first time a node is reached is via the shortest path.
    • Time complexity is O(V + E), making it efficient for large graphs.
  7. Shortest Path Faster Algorithm (SPFA)

    • An optimization of the Bellman-Ford algorithm that uses a queue to process nodes in a more efficient manner.
    • Can be faster than Bellman-Ford in practice, especially for sparse graphs, by reducing the number of unnecessary relaxations.
    • Time complexity is O(VE) in the worst case, but often performs better in practice.
  8. Bidirectional Search

    • Simultaneously searches from both the source and the target nodes, meeting in the middle to find the shortest path.
    • Reduces the search space significantly, making it more efficient than unidirectional searches in many cases.
    • Time complexity can be approximately O(b^(d/2)), where b is the branching factor and d is the depth of the shortest path.