Object-Oriented Programming (OOP) focuses on organizing code using classes and objects. Key principles like encapsulation, inheritance, and polymorphism help create flexible, reusable code. Understanding these concepts is essential for mastering programming in AP Info and building efficient software solutions.
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Classes and Objects
- A class is a blueprint for creating objects, defining properties (attributes) and behaviors (methods).
- An object is an instance of a class, representing a specific entity with its own state.
- Classes can contain fields (variables) and methods (functions) that define the characteristics and actions of the objects.
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Encapsulation
- Encapsulation is the bundling of data (attributes) and methods that operate on that data within a single unit (class).
- It restricts direct access to some of an object's components, which helps prevent unintended interference and misuse.
- Access to the data is typically controlled through public methods (getters and setters).
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Inheritance
- Inheritance allows a new class (subclass) to inherit properties and methods from an existing class (superclass).
- It promotes code reusability and establishes a hierarchical relationship between classes.
- Subclasses can override or extend the functionality of the superclass.
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Polymorphism
- Polymorphism enables objects to be treated as instances of their parent class, allowing for method overriding and dynamic method resolution.
- It allows for a single interface to represent different underlying forms (data types).
- This principle enhances flexibility and the ability to use a unified interface for different data types.
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Abstraction
- Abstraction is the concept of hiding complex implementation details and showing only the essential features of an object.
- It simplifies the interaction with objects by providing a clear interface.
- Abstract classes and interfaces are used to achieve abstraction in OOP.
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Method Overloading
- Method overloading allows multiple methods in the same class to have the same name but different parameters (type or number).
- It enhances code readability and allows methods to perform similar functions with different inputs.
- The correct method is determined at compile time based on the method signature.
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Method Overriding
- Method overriding occurs when a subclass provides a specific implementation of a method that is already defined in its superclass.
- It allows a subclass to modify or extend the behavior of a method inherited from the superclass.
- The overridden method is called at runtime based on the object type, enabling dynamic polymorphism.
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Constructors
- Constructors are special methods invoked when an object is created, used to initialize the object's attributes.
- They can be parameterized or default, allowing for different ways to create objects.
- Constructors do not have a return type and share the same name as the class.
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Access Modifiers
- Access modifiers control the visibility of class members (attributes and methods) to other classes.
- Common access modifiers include public (accessible from anywhere), private (accessible only within the class), and protected (accessible within the class and subclasses).
- Proper use of access modifiers is crucial for maintaining encapsulation and protecting data integrity.
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Interfaces
- An interface is a contract that defines a set of methods that a class must implement, without providing the implementation itself.
- Interfaces allow for multiple inheritance, enabling a class to implement multiple interfaces.
- They promote loose coupling and enhance flexibility by allowing different classes to be treated uniformly based on shared behavior.