VR/AR Art and Immersive Experiences
Occlusion culling is a rendering optimization technique used to improve performance by not rendering objects that are blocked from the viewer's perspective. By determining which objects are not visible in the scene due to other objects obstructing them, it reduces the number of polygons that the graphics engine needs to process. This technique is crucial for maintaining high frame rates and efficient resource usage in immersive environments, ensuring that only the necessary visual information is rendered while optimizing lighting and shading calculations.
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