VR/AR Art and Immersive Experiences
Frustum culling is a performance optimization technique used in computer graphics to determine which objects in a scene are within the camera's view and should be rendered. By excluding objects outside the viewing frustum, which is the pyramid-shaped volume representing the visible area, the system reduces the number of draw calls and enhances rendering efficiency. This technique is essential for maintaining high performance, especially in complex scenes where many objects might be present but only a subset is visible at any time.
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