Art and Technology
Occlusion culling is a computer graphics optimization technique used to improve rendering performance by not drawing objects that are not visible to the viewer. This is particularly important in virtual and augmented reality environments, where processing power is limited and rendering speed is crucial for maintaining a smooth experience. By determining which objects are obscured by other objects, occlusion culling helps in reducing the workload on the graphics processor, leading to faster rendering times and a more immersive experience.
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