Render passes are a technique in 3D graphics where the scene is broken down into multiple components that are rendered separately to create a composite image. This allows for more control over the final look of the scene, as different aspects like shadows, reflections, or lighting can be adjusted independently before being combined. By using render passes, artists can fine-tune specific elements without needing to re-render the entire scene, making it essential for efficient workflows in visual effects and animation.
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