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History of Video Games as Art

Definition

In the context of independent and artistic game development, 'flower' refers to a unique video game released by thatgamecompany in 2009 that emphasizes emotional and sensory experiences through interactive gameplay. Players control a petal as it floats through various environments, collecting other petals and interacting with the environment to create a visually stunning and immersive experience. This game represents a significant shift towards games being seen as an art form, focusing on aesthetics, atmosphere, and the player's emotional journey rather than traditional gameplay mechanics.

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5 Must Know Facts For Your Next Test

  1. Flower was designed to evoke feelings of peace and tranquility, allowing players to engage with the game's environment without traditional gaming pressures.
  2. The game's unique control scheme utilizes the Sixaxis motion controls of the PlayStation 3, enhancing the sense of immersion as players guide the petal through the wind.
  3. Flower features stunning visuals and a dynamic soundtrack that evolves based on player actions, creating a cohesive audio-visual experience.
  4. The game's narrative unfolds without dialogue, relying on visual storytelling to convey themes of nature, growth, and connection.
  5. Flower has received numerous awards for its innovative approach to game design and its contribution to the perception of video games as an art form.

Review Questions

  • How does Flower illustrate the principles of aesthetic gameplay and what impact does it have on player experience?
    • Flower exemplifies aesthetic gameplay by immersing players in a visually captivating world where they control a petal floating through various environments. The game's design focuses on evoking emotions rather than challenging players with conventional mechanics. This approach allows for a serene experience that resonates deeply with players, encouraging them to explore and appreciate the beauty of their surroundings, ultimately transforming their perception of what games can achieve as an art form.
  • Analyze how thatgamecompany's philosophy influences the development of Flower and its reception in the gaming community.
    • Thatgamecompany's philosophy prioritizes emotional storytelling and artistic expression over traditional gameplay challenges, which is evident in Flower. This focus on creating experiences that evoke feelings rather than just entertain has led to a positive reception from both critics and players. By emphasizing beauty and serenity, Flower challenged conventional notions of gaming, helping to pave the way for other indie titles that seek to explore similar themes, reinforcing the idea that video games can be valid forms of artistic expression.
  • Evaluate the significance of Flower within the broader context of independent game development and its impact on the evolution of video games as an art form.
    • Flower holds significant importance in independent game development as it showcases how games can transcend traditional boundaries and engage players emotionally. Its success demonstrated that there is a viable market for artistic games that prioritize aesthetics and emotional depth over commercialized entertainment. This influence helped establish a trend where more developers began exploring narrative-driven and visually unique experiences, contributing to a growing recognition of video games as a legitimate art form. As such, Flower represents not only a milestone for thatgamecompany but also a pivotal moment in redefining what video games can express.

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