History of Video Games as Art

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Client-server architecture

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History of Video Games as Art

Definition

Client-server architecture is a computing model that separates tasks between service providers, known as servers, and service requesters, known as clients. This architecture enables multiple clients to connect and interact with a centralized server, which processes requests, stores data, and facilitates communication. In the context of online and multiplayer gaming, this architecture allows for real-time interactions between players and enhances the overall gaming experience by centralizing game data and managing player connections efficiently.

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5 Must Know Facts For Your Next Test

  1. In client-server architecture, the server is responsible for managing game logic, world state, and player connections, while clients handle user input and display graphics.
  2. This architecture allows games to support many players simultaneously by having a single point of control for game data.
  3. One advantage of client-server architecture is its ability to implement updates and patches on the server side without requiring changes on all client devices.
  4. Security measures such as authentication and authorization are easier to manage with a centralized server than in decentralized systems.
  5. Client-server architecture has played a crucial role in the development of Massive Multiplayer Online Games (MMOs), enabling thousands of players to interact within a shared game world.

Review Questions

  • How does client-server architecture facilitate communication in online multiplayer games?
    • Client-server architecture facilitates communication in online multiplayer games by allowing multiple clients to connect to a centralized server that processes requests and manages game data. The server handles tasks such as player interactions, game state updates, and data storage. This setup ensures that all players experience the same game environment in real-time, enabling smooth gameplay and interaction between users.
  • Discuss the advantages of using client-server architecture over peer-to-peer systems in online gaming.
    • Using client-server architecture offers several advantages over peer-to-peer systems in online gaming. Firstly, it centralizes game data management, reducing inconsistencies that may arise from individual clients. Secondly, it simplifies security by allowing centralized control over authentication and data integrity. Additionally, client-server setups can handle larger numbers of players more effectively by distributing resources efficiently across servers, leading to a more stable gaming experience.
  • Evaluate the impact of client-server architecture on the evolution of online gaming experiences since its inception.
    • The impact of client-server architecture on the evolution of online gaming has been transformative. By enabling centralized management of game worlds and interactions, it paved the way for complex multiplayer experiences that were not possible with earlier models. Client-server architecture has allowed developers to create rich, immersive environments that support large-scale interactions among players. As technology advanced, this architecture adapted to include features such as cloud gaming and virtual reality environments, continuing to push the boundaries of what online gaming can offer.
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