History of Video Games as Art
Client-server architecture is a computing model that separates tasks between service providers, known as servers, and service requesters, known as clients. This architecture enables multiple clients to connect and interact with a centralized server, which processes requests, stores data, and facilitates communication. In the context of online and multiplayer gaming, this architecture allows for real-time interactions between players and enhances the overall gaming experience by centralizing game data and managing player connections efficiently.
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