The quickhull algorithm is a computational geometry method used to find the convex hull of a set of points in two-dimensional space. This algorithm operates by recursively dividing the point set into smaller subsets and identifying the extreme points that form the boundary, ultimately resulting in a polygon that encapsulates all other points. Its efficiency makes it particularly valuable for applications requiring quick computations of convex hulls, as well as for understanding the properties of convexity and convex sets.
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