Classes are user-defined data types in object-oriented programming. They serve as blueprints for creating objects by defining their attributes and methods.
Imagine classes as cookie cutters. Just like how a cookie cutter defines the shape and pattern of cookies, a class defines the structure and behavior of objects.
Objects: Objects are instances created from classes. They represent individual entities with their own unique characteristics.
Inheritance: Inheritance is a mechanism in which one class inherits properties (attributes and methods) from another class, allowing for code reuse.
Encapsulation: Encapsulation is the concept of bundling data (attributes) and methods together within a class to hide implementation details from outside access.
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