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🌊College Physics II – Mechanics, Sound, Oscillations, and Waves Unit 3 Review

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3.6 Finding Velocity and Displacement from Acceleration

3.6 Finding Velocity and Displacement from Acceleration

Written by the Fiveable Content Team • Last updated August 2025
Written by the Fiveable Content Team • Last updated August 2025
🌊College Physics II – Mechanics, Sound, Oscillations, and Waves
Unit & Topic Study Guides

Kinematics with constant acceleration is all about predicting motion using math. We use equations to figure out how things move when they speed up or slow down at a steady rate.

These equations help us calculate position, velocity, and acceleration over time. They're super useful for real-world problems, like figuring out how far a car will travel or how high a ball will go when thrown.

Kinematics with Constant Acceleration

Kinematic equations from calculus

  • Acceleration represents the rate of change of velocity with respect to time and is expressed as a=dvdta = \frac{dv}{dt}
  • Velocity represents the rate of change of position with respect to time and is expressed as v=dxdtv = \frac{dx}{dt}
  • Velocity as a function of time is derived by integrating acceleration with respect to time resulting in v(t)=adt=at+v0v(t) = \int a dt = at + v_0, where v0v_0 represents the initial velocity (at t=0t=0)
  • Position as a function of time is derived by integrating velocity with respect to time resulting in x(t)=v(t)dt=(at+v0)dt=12at2+v0t+x0x(t) = \int v(t) dt = \int (at + v_0) dt = \frac{1}{2}at^2 + v_0t + x_0, where x0x_0 represents the initial position (at t=0t=0)
Kinematic equations from calculus, Basics of Kinematics | Boundless Physics

Application of kinematic equations

  • The equation v(t)=v0+atv(t) = v_0 + at is used to find velocity at a specific time by substituting known values for initial velocity v0v_0, acceleration aa, and time tt (car accelerating from rest)
  • The equation x(t)=x0+v0t+12at2x(t) = x_0 + v_0t + \frac{1}{2}at^2 is used to find position at a specific time by substituting known values for initial position x0x_0, initial velocity v0v_0, acceleration aa, and time tt (ball thrown upwards)
  • The equation vf2=v02+2a(xfx0)v_f^2 = v_0^2 + 2a(x_f - x_0) relates final velocity vfv_f, initial velocity v0v_0, acceleration aa, and displacement xfx0x_f - x_0 and is derived by substituting tt from v(t)=v0+atv(t) = v_0 + at into x(t)=x0+v0t+12at2x(t) = x_0 + v_0t + \frac{1}{2}at^2 (braking distance of a car)
  • These equations describe the motion of objects and their trajectory over time
Kinematic equations from calculus, 5.3: Velocity, Acceleration, and Force - Physics LibreTexts

Velocity functions from acceleration

  • For constant acceleration, the equation v(t)=v0+atv(t) = v_0 + at is used by substituting the given constant acceleration value for aa and including the initial velocity v0v_0 if provided, otherwise assuming v0=0v_0 = 0 (object falling under gravity)
  • For acceleration as a function of time, the velocity function is obtained by integrating the acceleration function with respect to time using v(t)=a(t)dt+v0v(t) = \int a(t) dt + v_0, evaluating the integral and adding the initial velocity v0v_0 if provided, otherwise assuming v0=0v_0 = 0 (rocket with varying thrust)
  • Initial conditions, such as initial velocity and position, are crucial for determining the complete velocity function

Position functions from velocity

  • For constant velocity, the equation x(t)=x0+vtx(t) = x_0 + vt is used by substituting the given constant velocity value for vv and including the initial position x0x_0 if provided, otherwise assuming x0=0x_0 = 0 (train moving at constant speed)
  • For velocity as a function of time, the position function is obtained by integrating the velocity function with respect to time using x(t)=v(t)dt+x0x(t) = \int v(t) dt + x_0, evaluating the integral and adding the initial position x0x_0 if provided, otherwise assuming x0=0x_0 = 0 (object thrown with varying velocity)

Vector and Scalar Quantities in Kinematics

  • Velocity and acceleration are vector quantities, having both magnitude and direction
  • Time and displacement are scalar quantities, having only magnitude
  • Understanding the distinction between vector and scalar quantities is essential for correctly applying kinematic equations