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2.2 Derivatives and Integrals of Vector-Valued Functions

Updated March 2026Fiveable Content Team
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5️⃣Multivariable Calculus Unit 2 Review

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2.2 Derivatives and Integrals of Vector-Valued Functions

Vector-Valued Functions: Derivatives and Integrals

Differentiation of Vector-Valued Functions

A vector-valued function maps a scalar input (usually time) to a vector output:

r(t)=⟨f(t),g(t),h(t)⟩\mathbf{r}(t) = \langle f(t), g(t), h(t) \rangle

The component functions f(t)f(t), g(t)g(t), and h(t)h(t) each describe behavior along one coordinate axis. To differentiate r(t)\mathbf{r}(t), you just differentiate each component separately:

r′(t)=⟨f′(t),g′(t),h′(t)⟩\mathbf{r}'(t) = \langle f'(t), g'(t), h'(t) \rangle

Geometrically, r′(t)\mathbf{r}'(t) is the tangent vector at the point r(t)\mathbf{r}(t). It points in the direction the curve is heading at that instant. This is the key link between derivatives and motion: the derivative tells you which way and how fast the point is moving along the curve.

Once you have a tangent vector, you can write the equation of the tangent line at t=t0t = t_0:

L(t)=r(t0)+t r′(t0)\mathbf{L}(t) = \mathbf{r}(t_0) + t\,\mathbf{r}'(t_0)

This is just the parametric form of a line through the point r(t0)\mathbf{r}(t_0) in the direction r′(t0)\mathbf{r}'(t_0). Note that tt here is a new parameter for the line, not the same tt from the original curve.

Rules for Vector Function Differentiation

Most differentiation rules carry over from single-variable calculus, applied component by component:

  • Sum rule: (u+v)′=u′+v′(\mathbf{u} + \mathbf{v})' = \mathbf{u}' + \mathbf{v}'
  • Scalar multiple rule: (c u)′=c u′(c\,\mathbf{u})' = c\,\mathbf{u}' (for a constant cc)
  • Scalar function multiple: (f(t) u(t))′=f′(t) u(t)+f(t) u′(t)(f(t)\,\mathbf{u}(t))' = f'(t)\,\mathbf{u}(t) + f(t)\,\mathbf{u}'(t)

The product rules require more care because vectors have two kinds of multiplication:

  • Dot product rule: ddt(u⋅v)=u′⋅v+u⋅v′\frac{d}{dt}(\mathbf{u} \cdot \mathbf{v}) = \mathbf{u}' \cdot \mathbf{v} + \mathbf{u} \cdot \mathbf{v}'
  • Cross product rule: ddt(u×v)=u′×v+u×v′\frac{d}{dt}(\mathbf{u} \times \mathbf{v}) = \mathbf{u}' \times \mathbf{v} + \mathbf{u} \times \mathbf{v}'

With the cross product, order matters. The cross product is not commutative, so you must keep u\mathbf{u} on the left and v\mathbf{v} on the right in both terms. Swapping them introduces a sign error.

The chain rule also extends naturally:

ddtr(g(t))=g′(t) r′(g(t))\frac{d}{dt}\mathbf{r}(g(t)) = g'(t)\,\mathbf{r}'(g(t))

Differentiation of vector-valued functions, Vector-Valued Functions and Space Curves · Calculus

Integration of Vector-Valued Functions

Integration works component by component, just like differentiation.

Indefinite integral:

∫r(t) dt=⟨∫f(t) dt,  ∫g(t) dt,  ∫h(t) dt⟩+C\int \mathbf{r}(t)\, dt = \left\langle \int f(t)\, dt,\; \int g(t)\, dt,\; \int h(t)\, dt \right\rangle + \mathbf{C}

The constant of integration C\mathbf{C} is a vector constant ⟨C1,C2,C3⟩\langle C_1, C_2, C_3 \rangle, not a scalar. Each component picks up its own constant.

Definite integral:

∫abr(t) dt=⟨∫abf(t) dt,  ∫abg(t) dt,  ∫abh(t) dt⟩\int_a^b \mathbf{r}(t)\, dt = \left\langle \int_a^b f(t)\, dt,\; \int_a^b g(t)\, dt,\; \int_a^b h(t)\, dt \right\rangle

The result is a single vector, not a function.

Solving initial value problems is one of the most common applications. For example, given a(t)\mathbf{a}(t) and initial conditions for velocity and position:

  1. Integrate a(t)\mathbf{a}(t) to get v(t)+C1\mathbf{v}(t) + \mathbf{C}_1
  2. Apply the initial velocity condition v(t0)\mathbf{v}(t_0) to solve for C1\mathbf{C}_1
  3. Integrate v(t)\mathbf{v}(t) to get r(t)+C2\mathbf{r}(t) + \mathbf{C}_2
  4. Apply the initial position condition r(t0)\mathbf{r}(t_0) to solve for C2\mathbf{C}_2

The Fundamental Theorem of Calculus extends to vector functions as expected:

ddt∫atr(s) ds=r(t)\frac{d}{dt} \int_a^t \mathbf{r}(s)\, ds = \mathbf{r}(t)

Motion in Space

Differentiation of vector-valued functions, Vector-Valued Functions and Space Curves · Calculus

Position, Velocity, and Acceleration Relationships

These three quantities form a derivative chain, and understanding how they connect is the core of this section.

  • Position r(t)\mathbf{r}(t) describes where an object is at time tt
  • Velocity v(t)=r′(t)\mathbf{v}(t) = \mathbf{r}'(t) is the first derivative of position. It's tangent to the path and tells you both direction and rate of motion.
  • Acceleration a(t)=v′(t)=r′′(t)\mathbf{a}(t) = \mathbf{v}'(t) = \mathbf{r}''(t) is the second derivative of position. It captures how the velocity is changing.

Speed is the magnitude of velocity: ∥v(t)∥\|\mathbf{v}(t)\|. This is a scalar. Velocity tells you direction and how fast; speed tells you only how fast.

Arc length measures the total distance traveled along the curve from t=at = a to t=bt = b:

s=∫ab∥r′(t)∥ dts = \int_a^b \|\mathbf{r}'(t)\|\, dt

This integrates speed over time, which makes intuitive sense: distance equals speed multiplied by time, accumulated continuously.

The TNB Frame

Three unit vectors form a moving coordinate system (called the Frenet-Serret frame or TNB frame) attached to the curve at each point:

  • Unit tangent vector T(t)=r′(t)∥r′(t)∥\mathbf{T}(t) = \dfrac{\mathbf{r}'(t)}{\|\mathbf{r}'(t)\|} points in the direction of motion
  • Principal normal vector N(t)=T′(t)∥T′(t)∥\mathbf{N}(t) = \dfrac{\mathbf{T}'(t)}{\|\mathbf{T}'(t)\|} points toward the center of curvature (perpendicular to T\mathbf{T}, in the direction the curve is turning)
  • Binormal vector B(t)=T(t)×N(t)\mathbf{B}(t) = \mathbf{T}(t) \times \mathbf{N}(t) is perpendicular to both T\mathbf{T} and N\mathbf{N}, completing a right-handed coordinate system

Together, T\mathbf{T}, N\mathbf{N}, and B\mathbf{B} give you a local frame of reference that moves with the object along the curve. The plane spanned by T\mathbf{T} and N\mathbf{N} is called the osculating plane, and it's the plane in which the curve is locally bending.