VR/AR Art and Immersive Experiences
Deferred rendering is a computer graphics technique that separates the rendering process into two distinct phases: geometry and shading. This approach allows for more complex lighting calculations to be performed after the scene's geometry has been processed, resulting in improved performance and flexibility, especially in scenes with multiple light sources. By storing geometry and material data in multiple render targets, it enables more efficient handling of lighting effects without the need to re-render the scene multiple times.
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