History of Video Games as Art
Boycotts are collective actions taken by individuals or groups to refuse to purchase or engage with a particular product, service, or company as a form of protest. This method is often used to express dissatisfaction with practices perceived as unethical, discriminatory, or harmful, aiming to pressure the target into changing its behavior. In the context of cultural representation and appropriation in games, boycotts can serve as a powerful tool for marginalized communities to voice their concerns about misrepresentation or exploitation in the gaming industry.
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