The Kirkpatrick-Seidel algorithm is a computational method designed to efficiently compute the convex hull of a set of points in the plane. It uses a divide-and-conquer approach, which allows it to achieve a time complexity of O(n log h), where n is the number of input points and h is the number of vertices in the convex hull. This algorithm is significant because it optimizes the process of finding the convex hull compared to simpler algorithms.
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