Data Structures
The A* search algorithm is a popular and efficient pathfinding and graph traversal method that finds the shortest path from a start node to a goal node using heuristics to optimize its search process. It combines features of Dijkstra's algorithm and greedy best-first search, utilizing both the cost to reach a node and an estimate of the cost from that node to the goal. This balance allows it to efficiently explore paths while ensuring that it finds the optimal route, making it particularly useful in applications requiring optimal solutions like navigation systems.
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