Computer Aided Drafting and Design
Normal mapping is a texture mapping technique used in 3D modeling to simulate complex surface details and lighting effects on a model without increasing its polygon count. By utilizing a normal map, artists can create the illusion of bumps, wrinkles, and other surface variations, allowing for more visually rich models while keeping them lightweight. This method is particularly beneficial for real-time applications such as video games and simulations, where performance is critical.
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