Biomedical Engineering II
Marching cubes is a computer graphics algorithm used for extracting a polygonal mesh from a three-dimensional scalar field. It is commonly applied in the context of 3D reconstruction and visualization, enabling the transformation of volumetric data into a mesh representation that can be visualized and manipulated. The algorithm works by examining the values of a scalar field at the corners of a grid cell and determining how to connect those points to form triangles based on a predefined lookup table.
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