AR and VR Engineering
Rasterization is the process of converting vector graphics, which are made up of paths and shapes, into a raster image composed of pixels for display on a screen. This conversion is crucial in rendering images and plays a vital role in real-time graphics, enabling faster processing and rendering of scenes by taking advantage of how the human eye perceives images. Rasterization is an essential step within the rendering pipeline and is directly connected to how GPU architecture handles data through shader programming.
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