Phong shading is a technique used in 3D computer graphics to simulate the way light interacts with surfaces, creating a realistic appearance by incorporating highlights and shading based on the viewer's perspective. This method enhances the visual quality of objects by calculating the color of each pixel based on ambient, diffuse, and specular reflections, allowing for smooth color transitions and detailed lighting effects. It is widely used in rendering pipelines to achieve a high level of realism in real-time applications.
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