Global illumination (gi) refers to a set of advanced lighting techniques used in computer graphics to simulate how light interacts with surfaces and materials in a scene, providing a more realistic representation of light behavior. It encompasses both direct lighting, which comes from light sources, and indirect lighting, which results from light bouncing off surfaces, illuminating other areas in a way that mimics real-world physics. By incorporating gi, artists and engineers can create scenes that appear more lifelike through improved color bleeding, soft shadows, and overall depth.
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