Asynchronous timewarp is a technique used in virtual reality systems to minimize perceived latency by adjusting the rendered images based on head movements while the actual computation of frames continues. This approach allows the system to predict and display where a user will be looking in the near future, making experiences smoother and more immersive. By rendering frames at different times without waiting for the latest data, it effectively reduces the gap between user actions and visual feedback, which is critical for maintaining a sense of presence in virtual environments.
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