AR and VR Engineering
Ambient occlusion (ao) is a shading method used in 3D computer graphics to calculate how exposed each point in a scene is to ambient lighting. It helps to create a sense of depth and realism by simulating the way light behaves in the real world, where certain areas receive less light due to obstruction by other objects. By adding ao to rendering techniques, artists can achieve more natural-looking scenes with soft shadows and enhanced detail.
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