Art and Technology
Subdivision surfaces are a method used in computer graphics to create smooth and high-resolution surfaces from a lower-resolution mesh. By applying iterative algorithms, these surfaces refine the initial mesh through a process of splitting and averaging vertices, ultimately producing a visually appealing and intricate surface ideal for artistic and technical applications. This technique is particularly relevant in the context of 3D modeling and 3D printing, where the quality and detail of the final product can significantly impact its artistic value.
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