All Study Guides Intro to Computer Architecture Unit 3
💾 Intro to Computer Architecture Unit 3 – Instruction Set Architecture FundamentalsInstruction Set Architecture (ISA) is the crucial interface between hardware and software in computer systems. It defines the instructions a processor can execute, data types, registers, and memory architecture, acting as a contract between software developers and hardware designers.
Understanding ISA is key for low-level programming, compiler design, and computer architecture research. It influences processor design, system performance, power efficiency, and cost. ISA components include instructions, registers, memory, data types, addressing modes, and control flow instructions.
What's ISA and Why Should I Care?
ISA stands for Instruction Set Architecture, the interface between hardware and software in a computer system
Defines the set of instructions a processor can execute, along with data types, registers, memory architecture, and more
Acts as a contract between software developers and hardware designers, allowing them to work independently
Enables code portability across different processors implementing the same ISA
Influences processor design, including pipeline structure, control logic, and memory hierarchy
Plays a crucial role in determining system performance, power efficiency, and cost
Understanding ISA is essential for low-level programming, compiler design, and computer architecture research
The Building Blocks: Basic Components of ISA
Instructions: fundamental operations that the processor can execute (arithmetic, logic, data transfer, control flow)
Registers: fast, processor-accessible storage locations for operands and temporary results
General-purpose registers: used for arithmetic, logic, and data movement
Special-purpose registers: program counter, status flags, stack pointer
Memory: larger, slower storage for instructions and data
Byte-addressable: each memory location has a unique address
Big-endian or little-endian: determines the order of storing multi-byte data
Data types: supported by the ISA (integers, floating-point numbers, vectors)
Addressing modes: methods for specifying the location of operands (immediate, register, memory)
Control flow instructions: manage the execution order of instructions (branches, jumps, calls)
Privileged instructions: reserved for the operating system (system calls, interrupt handling)
Arithmetic instructions: perform mathematical operations (addition, subtraction, multiplication, division)
Logic instructions: perform bitwise operations (AND, OR, XOR, NOT)
Data transfer instructions: move data between registers and memory (load, store, move)
Control flow instructions: alter the execution sequence (branch, jump, call, return)
Conditional branches: change execution based on a condition (if-else, loops)
Unconditional jumps: change execution unconditionally (goto)
System instructions: interact with the operating system (system calls, privileged operations)
Floating-point instructions: perform operations on floating-point numbers (single-precision, double-precision)
Vector instructions: operate on multiple data elements simultaneously (SIMD - Single Instruction, Multiple Data)
Specialized instructions: support specific application domains (cryptography, multimedia, machine learning)
Addressing Modes: Finding Your Data
Immediate addressing: operand is a constant value embedded in the instruction
Register addressing: operand is stored in a register, specified by the instruction
Direct memory addressing: instruction contains the memory address of the operand
Indirect memory addressing: instruction contains a register holding the memory address of the operand
Register indirect: address is in a general-purpose register
Displacement: address is formed by adding a constant to a register's value (base + offset)
Indexed addressing: address is formed by adding the values of two registers (base + index)
Stack addressing: operand is located on the stack, referenced by the stack pointer
PC-relative addressing: address is formed by adding a constant to the program counter (used for position-independent code)
Instruction format: the layout of an instruction in memory, including opcode and operand fields
Fixed-length instruction format: all instructions have the same size (RISC architectures)
Simplifies instruction decoding and pipeline design
May waste memory space for instructions with fewer operands
Variable-length instruction format: instructions can have different sizes (CISC architectures)
Allows for more compact code and a larger number of instructions
Complicates instruction decoding and pipeline design
Opcode field: specifies the operation to be performed
Operand fields: specify the locations of input and output data (registers, memory addresses, immediate values)
Instruction size: measured in bytes, determines the maximum number of instructions and addressable memory
RISC vs. CISC: The Great Debate
RISC (Reduced Instruction Set Computing): design philosophy emphasizing simple, fixed-length instructions
Fewer instructions, each executing in a single cycle
More general-purpose registers to reduce memory accesses
Simplified instruction decoding and pipeline design
Examples: ARM, MIPS, RISC-V
CISC (Complex Instruction Set Computing): design philosophy emphasizing complex, variable-length instructions
More instructions, each executing in multiple cycles
Fewer general-purpose registers, more emphasis on memory accesses
Complex instruction decoding and pipeline design
Examples: x86, 68000
Trade-offs: RISC aims for higher performance through simpler hardware, while CISC aims for code density and backward compatibility
Modern architectures: blur the lines between RISC and CISC by using techniques like microcode and out-of-order execution
Real-World Examples: Popular ISAs in Action
x86: dominant ISA for personal computers and servers, known for its backward compatibility and CISC design
Extensions: MMX, SSE, AVX for vector processing
64-bit version: x86-64 or AMD64
ARM: widely used in mobile devices and embedded systems, known for its low power consumption and RISC design
Versions: ARMv6, ARMv7, ARMv8 (64-bit)
Licensing model: allows for custom extensions and implementations
MIPS: used in embedded systems and game consoles, known for its simplicity and RISC design
Versions: MIPS I, MIPS II, MIPS III, MIPS IV, MIPS32, MIPS64
Open-source version: MIPS Open
RISC-V: an open-source ISA designed for flexibility and extensibility, gaining popularity in academia and industry
Base integer ISA: RV32I, RV64I
Extensions: M (multiply/divide), A (atomic), F (single-precision floating-point), D (double-precision floating-point)
Open-source implementations: Rocket, BOOM, Shakti
Putting It All Together: Designing a Simple ISA
Define the goals and constraints: performance, power, cost, application domain
Choose the basic building blocks: instruction types, registers, memory architecture, data types
Determine the addressing modes: immediate, register, memory (direct, indirect)
Design the instruction formats: fixed-length or variable-length, field sizes
Select the control flow instructions: branches (conditional, unconditional), jumps, calls
Consider specialized instructions: floating-point, vector, domain-specific
Evaluate trade-offs: RISC vs. CISC, code density vs. performance
Simulate and refine: use ISA simulators to test and optimize the design
Document the ISA: create a comprehensive reference manual for software developers and hardware designers