7.1 Choice-based Narratives and Branching Storylines

2 min readjuly 25, 2024

Choice-based narratives in video games empower players to shape stories through decisions. From to , these elements create personalized experiences that increase player investment and .

Narrative structures like hub-and-spoke models and parallel storylines offer different approaches to storytelling. While linear narratives provide focused experiences, allows for player-driven exploration and unique outcomes, each with its own strengths and challenges.

Choice-based Narratives in Video Games

Key elements of choice-based narratives

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  • empowers meaningful decisions shaping story progression
  • Branching storylines offer multiple paths with divergent outcomes ()
  • foster character relationships through conversational choices ()
  • Moral dilemmas present ethical decision-making with consequential actions ()
  • provide various conclusions based on cumulative choices ()
  • Character customization personalizes protagonist impacting narrative interactions ()

Impact of branching storylines

  • Increased player investment creates personal stake in narrative outcomes
  • Enhanced replay value motivates exploration of alternative paths ()
  • drives unique storytelling experiences for each player
  • Curiosity and exploration encourage uncovering all possible outcomes
  • promotes discussion of different choices and consequences ()

Narrative Structures and Techniques

Effectiveness of narrative structures

  • balances structure and player freedom ()
  • run multiple storylines concurrently determined by player choices
  • creates complex cause-effect relationships from small choices ()
  • gradually unfold story through player-driven iterations ()
  • allows player-determined order of self-contained narrative segments ()

Linear vs non-linear storytelling

  • :
    • Predetermined progression with focused author-controlled pacing
    • Limited player agency in story direction
    • Easier to maintain consistent plot and character development
    • Efficient use of development resources
    • Consistent experience across all players
    • Deeper exploration of a single storyline ()
  • Non-linear storytelling:
    • Player-driven progression with open-ended exploration
    • Multiple entry points and paths through the narrative
    • Challenges in maintaining narrative coherence across branches
    • Higher production costs for multiple storylines and assets
    • Unique experiences tailored to individual choices
    • Broader range of narrative possibilities and outcomes ()

Key Terms to Review (28)

80 days: 80 days refers to the narrative structure and gameplay concept popularized by the game '80 Days', where players embark on a journey around the world in 80 days, making choices that affect the storyline and outcomes. This concept emphasizes choice-based narratives and branching storylines, allowing players to explore various paths, strategies, and endings based on their decisions throughout the game.
Branching storylines: Branching storylines refer to a narrative structure in video games where the story diverges based on the choices made by the player, leading to multiple possible outcomes and experiences. This approach allows players to feel more engaged as their decisions shape the course of the narrative, creating a sense of agency and personal investment in the game world. By incorporating branching paths, games can explore various themes and character arcs, enhancing the overall storytelling experience.
Butterfly effect structure: The butterfly effect structure refers to a narrative design in video games where small choices made by players can lead to significantly different outcomes, often unpredictably. This design enhances player engagement and investment by making them feel that their decisions matter, creating a complex web of branching storylines and consequences that can change the direction of the gameplay dramatically.
Detroit: become human: Detroit: Become Human is an interactive drama and action-adventure game set in a dystopian future where androids have gained sentience and are fighting for their rights. The game explores complex social issues, identity, and morality through the lens of its characters and their choices, making it a pivotal example of modern storytelling in video games.
Dialogue options: Dialogue options refer to the choices presented to players during conversations with characters in video games, allowing them to select responses that can influence the direction of the narrative and character relationships. These choices often lead to branching storylines, where each selection can alter the game's outcome and affect character development, providing a unique experience tailored to player decisions.
Dragon Age Series: The Dragon Age series is a critically acclaimed franchise of role-playing video games developed by BioWare, known for its rich storytelling, deep character development, and immersive fantasy worlds. Each installment explores complex political and social themes through the lens of a richly woven narrative, featuring a diverse cast of characters that allow for meaningful dialogue and choice-driven gameplay.
Fable Series: The Fable Series is an action role-playing video game franchise created by Peter Molyneux and developed by Lionhead Studios, set in a fictional world called Albion. The series is known for its unique approach to storytelling, where player choices significantly shape the narrative and the game world, making it a prime example of choice-based narratives and their impact on characters and environments.
Fallout Series: The Fallout Series is a post-apocalyptic role-playing video game franchise set in an alternate history where nuclear war has devastated the world. Known for its open-world gameplay and deep narrative, the series emphasizes character development, allowing players to create and shape their characters through various choices, while also featuring intricate dialogue systems that enhance player interaction with non-playable characters.
Hub-and-spoke model: The hub-and-spoke model is a design framework in game development that organizes narratives or gameplay elements around a central hub, from which players can branch out to various spokes or paths. This model allows for non-linear storytelling, enabling players to make choices that lead them down different narrative threads while still having the option to return to the central hub, creating a sense of freedom and exploration within the game.
Linear storytelling: Linear storytelling is a narrative structure where the story unfolds in a straightforward, chronological manner, leading the audience through events in a fixed sequence without any deviations or alternate paths. This approach ensures that players experience the story as intended by the creators, making it easy to follow and understand while emphasizing key moments and character development.
Mass Effect Series: The Mass Effect series is a critically acclaimed sci-fi video game franchise developed by BioWare, known for its rich storytelling, character-driven narratives, and expansive universe. Set in a galaxy filled with diverse alien species and complex political dynamics, the series emphasizes player choices that shape the story and relationships with characters, integrating various themes of morality, loyalty, and sacrifice.
Modular storytelling: Modular storytelling is a narrative structure where the story is divided into interchangeable segments or modules, allowing players to experience different paths and outcomes based on their choices. This format enables non-linear progression and encourages exploration, as players can piece together various narrative threads to create their unique experience.
Moral dilemmas: Moral dilemmas refer to situations in which a character must make difficult choices between two or more conflicting moral principles, resulting in a choice that may have significant ethical implications. These dilemmas often challenge a character's beliefs and values, leading to complex emotional and psychological experiences. In the realm of interactive storytelling, moral dilemmas serve to enhance player engagement by requiring them to confront their own ethics while influencing the direction of the narrative.
Multiple endings: Multiple endings refer to the various conclusions a narrative can have based on choices made by players throughout a game. This design feature allows for different outcomes, encouraging players to engage with the story in diverse ways and explore the consequences of their decisions. The inclusion of multiple endings can enhance player investment and replayability, making narrative choices feel impactful and meaningful.
Non-linear storytelling: Non-linear storytelling is a narrative technique where the plot does not follow a straight, chronological sequence, allowing players to experience the story in multiple ways and from different perspectives. This approach often enables players to make choices that affect the outcome, creating a unique and personalized experience that enhances engagement and emotional investment.
Outer Wilds: Outer Wilds is an open-world exploration game that combines elements of choice-based narratives and branching storylines within a richly crafted universe. Players take on the role of a young space explorer who uncovers the mysteries of an ancient civilization while navigating a time loop that resets every 22 minutes. This unique gameplay mechanic allows for player-driven choices that significantly influence the unfolding narrative and encourage exploration.
Parallel narratives: Parallel narratives are storytelling techniques that involve multiple storylines running simultaneously, often intersecting or influencing each other in significant ways. This approach allows for a deeper exploration of themes, character development, and the consequences of choices made within the narrative. In interactive media, parallel narratives can enhance the experience by providing players with various perspectives and outcomes based on their decisions.
Player agency: Player agency refers to the capacity of players to make meaningful choices that influence their experience and the game's outcome. It plays a crucial role in how players interact with the game world, shaping not only the narrative but also the overall enjoyment and engagement with the game.
Replay value: Replay value refers to the potential of a video game to engage players in multiple playthroughs or experiences beyond the initial completion. This value is influenced by factors such as character development, dialogue systems, and choice-based narratives, which can offer varying outcomes and deepen player investment. When a game allows for different choices or character interactions, it encourages players to return and explore alternative paths or character arcs.
Sense of ownership: A sense of ownership refers to the feeling of personal investment and control a player experiences within a game, particularly in relation to their decisions and the outcomes that arise from them. This emotional connection enhances the player's engagement, as they feel that their choices significantly impact the narrative and gameplay experience, making them feel more involved and responsible for the unfolding story.
Silent Hill 2: Silent Hill 2 is a psychological horror video game developed by Konami, released in 2001, and is renowned for its deep narrative and immersive atmosphere. It is significant for its use of choice-based narratives and branching storylines that allow players to experience various outcomes based on their decisions throughout the game. This nonlinear storytelling enhances the psychological depth and emotional impact of the game, making it a cornerstone in the discussion of video games as a form of artistic expression.
Social Sharing: Social sharing refers to the practice of sharing content, experiences, and interactions through social media platforms and online communities. In the context of choice-based narratives and branching storylines, social sharing allows players to discuss their unique gameplay experiences, decisions, and outcomes with others, fostering a community around the game. This sharing can enhance player engagement, encourage exploration of different narrative paths, and create a sense of shared experience among players.
The Last of Us: The Last of Us is a critically acclaimed action-adventure video game developed by Naughty Dog, set in a post-apocalyptic world where players navigate a harsh landscape filled with infected creatures and hostile survivors. The game intertwines themes of survival, love, and moral ambiguity, making it a significant example of narrative depth in video games.
The Stanley Parable: The Stanley Parable is an interactive narrative video game that explores themes of choice, free will, and the nature of storytelling. Through its unique design, the game presents players with various paths and endings based on their decisions, challenging conventional gameplay mechanics and inviting reflections on player agency and narrative structure.
The Walking Dead: The Walking Dead is a popular post-apocalyptic video game series that emphasizes choice-based narratives and branching storylines, allowing players to influence the direction of the story through their decisions. The game focuses on character development and moral dilemmas, where choices can have lasting consequences for both the player's journey and the fate of the characters involved. This interactive storytelling approach highlights the emotional weight of player choices, making every decision feel impactful in the harsh world of survival against zombies.
The Witcher 3: Wild Hunt: The Witcher 3: Wild Hunt is an action role-playing game developed by CD Projekt Red, known for its vast open world and intricate storytelling. It features a richly detailed narrative that incorporates both linear and non-linear elements, allowing players to experience different outcomes based on their choices. This game is celebrated for its branching storylines, where player decisions significantly impact the game's world and characters.
Time loop narratives: Time loop narratives are storytelling structures where characters repeatedly experience the same period of time, leading to a cycle of events that can be altered with each iteration. This format allows for exploration of themes like choice, consequence, and character development as players or viewers navigate through the same moments, making different decisions that affect outcomes.
Until Dawn: Until Dawn is an interactive survival horror video game that emphasizes player choices and branching storylines, where decisions significantly impact the narrative and character fates. This game exemplifies choice-based narratives by allowing players to influence the outcome through a variety of choices, leading to multiple endings and experiences based on individual gameplay styles.
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