🏎️Engineering Mechanics – Dynamics Unit 8 – 3D Dynamics in Engineering Mechanics
Three-dimensional dynamics expands on 2D concepts, analyzing motion and forces in space. It covers particles and rigid bodies, using vectors to describe position, velocity, and acceleration. Newton's laws, work-energy principles, and momentum concepts form the foundation for understanding 3D motion.
Coordinate systems and reference frames are crucial in 3D dynamics. Cartesian, cylindrical, and spherical coordinates are used, along with transformation matrices and Euler angles. Kinematics and kinetics of particles and rigid bodies are explored, considering translation, rotation, and their combined effects.
3D dynamics involves the study of motion and forces acting on particles and rigid bodies in three-dimensional space
Particles are considered as point masses with no size or shape, while rigid bodies have a fixed shape and size
Position, velocity, and acceleration vectors describe the motion of particles and rigid bodies in 3D space
Forces and moments act on particles and rigid bodies, causing them to move or rotate
Newton's laws of motion (First, Second, and Third laws) form the foundation for analyzing the motion and forces in 3D dynamics
Work, energy, and power concepts are used to analyze the motion and forces in 3D dynamics
Work is the product of force and displacement in the direction of the force
Energy can be in the form of kinetic energy (energy of motion) or potential energy (energy due to position or configuration)
Power is the rate of doing work or transferring energy
Momentum and impulse are important concepts in 3D dynamics
Linear momentum is the product of mass and velocity
Angular momentum is the product of moment of inertia and angular velocity
Impulse is the product of force and time, causing a change in momentum
Coordinate Systems and Reference Frames
Cartesian coordinate system (x, y, z) is commonly used to describe the position and orientation of particles and rigid bodies in 3D space
Cylindrical coordinate system (r, θ, z) is useful for problems with axial symmetry or rotation about a fixed axis
Spherical coordinate system (ρ, θ, φ) is used for problems with spherical symmetry or motion in three dimensions
Reference frames can be fixed (inertial) or moving (non-inertial) relative to each other
Inertial reference frames are those in which Newton's laws of motion are valid without any fictitious forces
Non-inertial reference frames are accelerating or rotating relative to an inertial frame, and fictitious forces (Coriolis, centrifugal) must be considered
Transformation matrices are used to convert vectors and coordinates between different reference frames
Euler angles (roll, pitch, yaw) describe the orientation of a rigid body relative to a fixed reference frame
Kinematics of Particles in 3D
Kinematics is the study of motion without considering the forces causing the motion
Position vector r(t) describes the location of a particle in 3D space as a function of time
Velocity vector v(t) is the first time derivative of the position vector, representing the rate of change of position
Acceleration vector a(t) is the second time derivative of the position vector or the first time derivative of the velocity vector
Trajectory is the path followed by a particle in 3D space, described by the position vector as a function of time
Relative motion analysis is used when particles move relative to each other or to different reference frames
Relative position, velocity, and acceleration vectors are determined using vector addition or subtraction
Projectile motion is a special case of 3D particle kinematics, where a particle is launched with an initial velocity and follows a parabolic trajectory under the influence of gravity
Kinetics of Particles in 3D
Kinetics is the study of motion considering the forces causing the motion
Newton's Second Law F=ma relates the net force acting on a particle to its mass and acceleration
Free body diagrams are used to identify and visualize all the forces acting on a particle
Equations of motion are derived by applying Newton's Second Law in each coordinate direction (x, y, z)
Friction forces (static, kinetic) oppose the relative motion between surfaces in contact
Drag forces (air resistance, fluid drag) oppose the motion of a particle through a fluid medium
Constraint forces (normal, tension, reaction) maintain the prescribed motion or trajectory of a particle
Work-energy principle states that the net work done by all the forces acting on a particle equals the change in its kinetic energy
Conservation of energy principle applies when the total energy (kinetic + potential) of a particle remains constant in the absence of non-conservative forces
Impulse-momentum principle relates the net impulse applied to a particle to the change in its linear momentum
Kinematics of Rigid Bodies in 3D
Rigid body motion in 3D involves both translation and rotation
Translation is described by the motion of the center of mass (COM) of the rigid body
Rotation is described by the angular velocity vector ω and angular acceleration vector α
Rotation matrices (direction cosine matrices) are used to describe the orientation of a rigid body relative to a fixed reference frame
Euler angles (roll, pitch, yaw) or quaternions are used to parameterize the rotation matrices and avoid singularities
Angular velocity vector ω is related to the time derivatives of the Euler angles or quaternions
Instantaneous axis of rotation is the direction of the angular velocity vector at a given instant
Velocity and acceleration of any point on a rigid body can be determined using the velocity and acceleration of a reference point (e.g., COM) and the angular velocity and acceleration of the body
vP=vref+ω×rP/ref
aP=aref+α×rP/ref+ω×(ω×rP/ref)
Kinetics of Rigid Bodies in 3D
Newton-Euler equations describe the translational and rotational motion of a rigid body under the action of external forces and moments
F=maCOM (translational motion)
MCOM=ICOMα+ω×(ICOMω) (rotational motion)
Inertia tensor ICOM is a 3x3 matrix that relates the angular velocity to the angular momentum of a rigid body about its COM
Principal axes of inertia are the eigenvectors of the inertia tensor, along which the products of inertia are zero
Moments of inertia Ixx,Iyy,Izz are the diagonal elements of the inertia tensor, representing the resistance to rotation about each principal axis
Products of inertia Ixy,Iyz,Ixz are the off-diagonal elements of the inertia tensor, representing the coupling between rotations about different axes
Parallel axis theorem is used to transfer moments and products of inertia from one point to another
Work-energy principle for rigid bodies includes both translational and rotational kinetic energy terms
Conservation of angular momentum applies when the net external moment acting on a rigid body is zero
Energy and Momentum Methods in 3D
Work-energy principle states that the net work done by all the forces acting on a system equals the change in its total kinetic energy (translational + rotational)
Potential energy (gravitational, elastic) is the energy stored in a system due to its position or configuration
Conservation of mechanical energy applies when the total energy (kinetic + potential) of a system remains constant in the absence of non-conservative forces
Power is the rate of doing work or transferring energy, given by the dot product of force and velocity vectors or moment and angular velocity vectors
Linear momentum p=mv is a vector quantity representing the product of mass and velocity
Angular momentum L=Iω is a vector quantity representing the product of moment of inertia and angular velocity
Conservation of linear momentum applies when the net external force acting on a system is zero
Conservation of angular momentum applies when the net external moment acting on a system is zero
Impulse-momentum principle relates the net impulse (force × time) to the change in linear momentum, and the net angular impulse (moment × time) to the change in angular momentum
Collisions (elastic, inelastic) involve the exchange of momentum and energy between colliding bodies, subject to conservation laws
Practical Applications and Problem-Solving Techniques
Identify the system of interest (particle, rigid body, or system of particles/bodies) and the relevant coordinate system or reference frame
Draw free body diagrams and kinetic diagrams to visualize the forces, moments, velocities, and accelerations acting on the system
Determine the knowns and unknowns in the problem, and identify the appropriate equations or principles to solve for the unknowns
Apply Newton's laws, work-energy principle, or impulse-momentum principle to set up the equations of motion or conservation laws
Use vector algebra and calculus to solve the equations, taking into account initial conditions and constraints
Verify the results by checking units, signs, and orders of magnitude, and by considering special cases or limiting conditions
Interpret the results physically and discuss their implications for the system's behavior or performance
Consider simplifying assumptions or approximations (e.g., small angles, negligible friction) when appropriate, and evaluate their validity
Use numerical methods or software tools (e.g., MATLAB, Python) for complex problems involving coupled equations or non-linearities
Develop intuition and physical insight by studying various examples and applications, such as: