🏎️Engineering Mechanics – Dynamics Unit 5 – Rigid Body Kinematics

Rigid body kinematics explores how solid objects move without considering forces. It covers translation, rotation, and combined motions in 2D and 3D space. Understanding these concepts is crucial for analyzing complex mechanical systems and their behavior. Key topics include degrees of freedom, angular motion, reference frames, and relative motion analysis. These principles form the foundation for studying vehicle dynamics, robotics, aerospace engineering, and biomechanics. Mastering rigid body kinematics is essential for solving real-world engineering problems.

Key Concepts and Definitions

  • Rigid body a solid object where the distance between any two points remains constant, regardless of external forces applied
  • Kinematics the study of motion without considering the forces causing the motion
  • Degrees of freedom (DOF) the number of independent parameters needed to fully describe the motion of a rigid body
    • In 3D space, a rigid body has 6 DOF (3 translational and 3 rotational)
  • Translation motion where all points in a rigid body move along parallel paths
  • Rotation motion where a rigid body turns about a fixed axis or point
  • Angular displacement (θ)(\theta) the angle through which a rigid body rotates, measured in radians or degrees
  • Angular velocity (ω)(\omega) the rate of change of angular displacement with respect to time, typically expressed in rad/s or deg/s
  • Angular acceleration (α)(\alpha) the rate of change of angular velocity with respect to time, usually measured in rad/s² or deg/s²

Types of Motion in Rigid Bodies

  • Pure translation all points in the rigid body undergo the same displacement, velocity, and acceleration
  • Pure rotation the rigid body rotates about a fixed axis, with no translational motion
  • General plane motion a combination of translation and rotation in a single plane
    • Can be described using 3 DOF (2 translational and 1 rotational)
  • General spatial motion a combination of translation and rotation in 3D space
    • Requires 6 DOF (3 translational and 3 rotational) for complete description
  • Rolling motion a special case of general plane motion where the rigid body rolls without slipping
  • Sliding motion a special case of general plane motion where the rigid body slides without rotation
  • Screw motion a combination of rotation about an axis and translation along the same axis

Reference Frames and Coordinate Systems

  • Reference frame a set of axes used to describe the position, orientation, and motion of a rigid body
  • Fixed (inertial) reference frame a non-accelerating frame, typically attached to the Earth or a stationary object
  • Moving (non-inertial) reference frame a frame that translates or rotates relative to a fixed frame
  • Cartesian coordinate system a rectangular coordinate system with mutually perpendicular axes (x, y, z)
  • Cylindrical coordinate system a 3D coordinate system using radius (r), angle (θ), and height (z)
  • Spherical coordinate system a 3D coordinate system using radius (r), polar angle (θ), and azimuthal angle (φ)
  • Body-fixed coordinate system a coordinate system attached to and moving with the rigid body
  • Space-fixed coordinate system a coordinate system that remains stationary relative to the fixed reference frame

Angular Velocity and Acceleration

  • Angular velocity vector (ω)(\vec{\omega}) a vector representing the instantaneous angular velocity of a rigid body
    • Direction of ω\vec{\omega} is along the axis of rotation, following the right-hand rule
    • Magnitude of ω\vec{\omega} is the angular speed, ω=ωx2+ωy2+ωz2|\vec{\omega}| = \sqrt{\omega_x^2 + \omega_y^2 + \omega_z^2}
  • Angular acceleration vector (α)(\vec{\alpha}) a vector representing the instantaneous angular acceleration of a rigid body
    • Direction of α\vec{\alpha} indicates the axis about which the angular velocity is changing
    • Magnitude of α\vec{\alpha} is the rate of change of angular speed, α=αx2+αy2+αz2|\vec{\alpha}| = \sqrt{\alpha_x^2 + \alpha_y^2 + \alpha_z^2}
  • Euler's equations of motion relate the angular velocity, angular acceleration, and moments acting on a rigid body
  • Rotational kinetic energy (KErot)=12Iω2(\text{KE}_\text{rot}) = \frac{1}{2} I \omega^2, where II is the moment of inertia and ω\omega is the angular speed
  • Angular momentum (L)=Iω(\vec{L}) = I \vec{\omega}, a vector quantity describing the rotational motion of a rigid body

Relative Motion Analysis

  • Relative position the position of one point with respect to another point or reference frame
  • Relative velocity the velocity of one point with respect to another point or reference frame
    • vB/A=vBvA\vec{v}_{B/A} = \vec{v}_B - \vec{v}_A, where vB/A\vec{v}_{B/A} is the velocity of B relative to A
  • Relative acceleration the acceleration of one point with respect to another point or reference frame
    • aB/A=aBaA\vec{a}_{B/A} = \vec{a}_B - \vec{a}_A, where aB/A\vec{a}_{B/A} is the acceleration of B relative to A
  • Coriolis acceleration (aC)=2ω×vrel(\vec{a}_C) = 2 \vec{\omega} \times \vec{v}_{rel}, an apparent acceleration experienced by an object moving in a rotating reference frame
  • Centripetal acceleration (acp)=ω2r(\vec{a}_{cp}) = \omega^2 \vec{r}, the acceleration directed towards the center of rotation
  • Tangential acceleration (at)=αr(\vec{a}_t) = \alpha \vec{r}, the acceleration tangent to the circular path of rotation

Instantaneous Center of Zero Velocity

  • Instantaneous center of zero velocity (IC) a point in a rigid body or its extension that has zero velocity at a given instant
  • Kennedy's theorem states that the IC of a rigid body in general plane motion lies at the intersection of lines drawn perpendicular to the velocities of any two points in the body
  • The IC can be used to simplify the analysis of rigid body motion by treating the motion as pure rotation about the IC
  • The location of the IC changes with time as the motion of the rigid body changes
  • The concept of IC is particularly useful in analyzing rolling motion and gears

Applications in Engineering

  • Vehicle dynamics analyzing the motion of cars, trucks, and other vehicles
    • Stability, handling, and ride comfort are important considerations
  • Robotics designing and controlling the motion of robotic arms and manipulators
    • Inverse kinematics and trajectory planning rely on rigid body kinematics principles
  • Aerospace engineering studying the motion of aircraft, spacecraft, and satellites
    • Attitude control and orbital mechanics involve rigid body kinematics concepts
  • Biomechanics analyzing the motion of human body segments and joints
    • Gait analysis and prosthetic design benefit from understanding rigid body kinematics
  • Machine design creating mechanisms and machines that perform desired motions
    • Cam-follower systems and linkages are examples of rigid body kinematics applications

Problem-Solving Strategies

  • Identify the type of motion (pure translation, pure rotation, general plane motion, or general spatial motion)
  • Choose an appropriate reference frame and coordinate system
  • Draw free-body diagrams and kinetic diagrams to visualize forces and motions
  • Use vector algebra and calculus to express position, velocity, and acceleration relationships
  • Apply the relevant kinematic equations and constraints
    • Position: r(t)=r0+v0t+12at2\vec{r}(t) = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2} \vec{a} t^2 (translational) or θ(t)=θ0+ω0t+12αt2\theta(t) = \theta_0 + \omega_0 t + \frac{1}{2} \alpha t^2 (rotational)
    • Velocity: v(t)=v0+at\vec{v}(t) = \vec{v}_0 + \vec{a} t (translational) or ω(t)=ω0+αt\omega(t) = \omega_0 + \alpha t (rotational)
  • Use relative motion analysis when multiple reference frames are involved
  • Consider the instantaneous center of zero velocity for general plane motion problems
  • Double-check units and perform dimensional analysis to ensure consistency


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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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