(BFS) is a graph algorithm that explores neighboring vertices before moving to the next level. It uses a to visit vertices in a first-in, first-out order, ensuring a systematic level-by-level of the graph.

BFS has various applications, including finding the shortest path in unweighted graphs, identifying connected components, and checking if a graph is bipartite. With a of O(V + E) and of O(V), BFS efficiently explores graphs in a breadth-wise manner.

Breadth-First Search (BFS) Algorithm

Characteristics of BFS algorithm

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  • Graph traversal algorithm explores all neighboring vertices before moving to the next level (breadth-wise exploration)
  • Visits vertices in layers or levels, exploring all neighbors of the current level before progressing to the next level
  • Guarantees the shortest path between the starting and any other reachable vertex in an unweighted graph (shortest path property)
  • Utilizes a queue data structure to keep track of vertices to be visited (FIFO order)
  • Explores vertices in a first-in, first-out (FIFO) order, ensuring a systematic and level-by-level traversal
  • Discovers all vertices at a distance k from the starting vertex before discovering any vertices at distance k+1 (level-wise discovery)
  • Can be used to find the shortest path, identify connected components, or check if a graph is bipartite (various applications)

Queue-based BFS implementation

  1. Choose a starting vertex and it into a queue data structure
  2. Mark the starting vertex as visited to avoid revisiting it later
  3. While the queue is not empty, perform the following steps:
    • a vertex from the front of the queue
    • Process the dequeued vertex (perform desired operations or computations)
    • Enqueue all unvisited neighbors of the dequeued vertex into the queue
    • Mark the neighboring vertices as visited to prevent duplicate visits
  4. Repeat step 3 until the queue becomes empty, indicating that all reachable vertices have been explored

Pseudocode for BFS implementation:

function BFS(graph, startVertex):
    queue = new Queue()
    visited = new Set()

    queue.enqueue(startVertex)
    visited.add(startVertex)

    while queue is not empty:
        currentVertex = queue.dequeue()
        process(currentVertex)

        for each neighbor of currentVertex:
            if neighbor is not in visited:
                queue.enqueue(neighbor)
                visited.add(neighbor)

Complexity analysis of BFS

  • Time complexity of BFS is O(V+E)O(V + E), where V represents the number of vertices and E represents the number of edges in the graph
    • In the worst case, BFS visits all vertices and traverses all edges in the graph
    • For a connected graph, EV1E \geq V - 1, allowing the time complexity to be simplified to O(E)O(E)
  • Space complexity of BFS is O(V)O(V), determined by the maximum number of vertices in the queue at any given time
    • In the worst case, the queue may contain all vertices in one level, which can be up to O(V)O(V)
    • The visited set requires O(V)O(V) space to keep track of visited vertices throughout the traversal

Applications of BFS

  • Finding the shortest path in an unweighted graph
    • BFS guarantees the shortest path due to its level-wise exploration
    • Maintain a distance array or hash table to store the distance of each vertex from the starting vertex
    • Update the distance of each vertex when it is first encountered during the BFS traversal
    • The distance of the destination vertex from the starting vertex represents the shortest path length
  • Identifying connected components in an undirected graph
    • Run BFS from an unvisited vertex and mark all reachable vertices as part of the same connected component
    • Repeat the process starting from another unvisited vertex until all vertices have been visited
    • Each BFS traversal identifies a separate connected component
  • Checking if a graph is bipartite (can be divided into two disjoint sets with no edges within each set)
    • Assign colors (red and blue) to vertices during the BFS traversal
    • If any adjacent vertices have the same color, the graph is not bipartite
    • If the coloring is consistent throughout the traversal, the graph is bipartite

Key Terms to Review (16)

Adjacency matrix: An adjacency matrix is a square grid used to represent a graph, where each cell indicates whether pairs of vertices are adjacent or not. It provides a compact way to store and access the connections between nodes, making it easier to perform various graph operations and algorithms.
Bidirectional Search: Bidirectional search is an algorithmic technique used in pathfinding and graph traversal that simultaneously searches from both the start node and the goal node, aiming to meet in the middle. This approach can significantly reduce the search space and time complexity compared to unidirectional searches, especially in large graphs, by effectively halving the distance that needs to be explored to find the shortest path.
Breadth-First Search: Breadth-First Search (BFS) is an algorithm used to traverse or search through graph and tree data structures level by level, exploring all nodes at the present depth prior to moving on to nodes at the next depth level. It utilizes a queue to keep track of nodes that need to be explored and is particularly useful in finding the shortest path in unweighted graphs.
Depth-First Search: Depth-First Search (DFS) is an algorithm for traversing or searching tree or graph data structures, exploring as far as possible along each branch before backtracking. This method utilizes a stack-based approach, either through a recursive function or an explicit stack, to keep track of visited nodes and the path taken. DFS is crucial for various applications, including pathfinding and topology sorting, and serves as a foundational technique in understanding more complex algorithms.
Dequeue: A dequeue, or double-ended queue, is a data structure that allows the insertion and removal of elements from both ends. This flexibility makes it useful in various scenarios where elements need to be accessed from either the front or the back, such as task scheduling or simulation applications. Dequeues can be implemented using arrays or linked lists, providing efficiency in terms of time complexity for both insertion and deletion operations.
Edge: An edge is a fundamental component in graph theory, representing a connection or relationship between two vertices (or nodes) in a graph. In the context of various data structures, edges can signify relationships in hierarchical structures like trees, or connections in more complex networks, playing a critical role in understanding and navigating these structures.
Enqueue: Enqueue refers to the operation of adding an element to the back of a queue data structure. This action is a fundamental part of queue management and is crucial for ensuring that elements are processed in a first-in, first-out (FIFO) manner. Understanding enqueue helps in grasping how queues maintain their order and efficiency, especially when implemented using arrays or linked lists and utilized in various algorithms like breadth-first search.
Expansion: In the context of search algorithms, expansion refers to the process of exploring and generating new nodes from the current node to further traverse through a graph or tree structure. This crucial step allows for the discovery of new paths and connections, ultimately aiding in finding a solution to a given problem. Expansion is key in determining the efficiency and effectiveness of search algorithms as it impacts how comprehensively the algorithm can explore potential routes.
Exploration: Exploration refers to the process of investigating and discovering information about a data structure or graph through various traversal methods. This term is particularly important as it encapsulates the methods by which nodes or vertices are accessed and examined to uncover their relationships and properties.
Level Order: Level order is a method of traversing a tree data structure, where nodes are visited level by level, starting from the root and moving down to each subsequent level from left to right. This traversal technique is essential for implementing the breadth-first search (BFS) algorithm, which efficiently explores nodes in a systematic way, making it useful for finding the shortest path in unweighted graphs and ensuring that all nodes at one level are processed before moving to the next.
Queue: A queue is a linear data structure that follows the First In First Out (FIFO) principle, where elements are added at the rear and removed from the front. This organization is crucial for various applications, as it ensures that the order of processing is maintained, making it ideal for scenarios like task scheduling and resource management.
Space Complexity: Space complexity refers to the amount of memory space required by an algorithm to execute as a function of the size of the input data. It includes both the space needed for variables and the space needed for the input itself. Understanding space complexity helps in choosing the right data structures and algorithms, as it directly impacts performance and resource usage.
Time Complexity: Time complexity refers to the computational complexity that describes the amount of time it takes to run an algorithm as a function of the length of the input. It is a critical concept that helps in comparing the efficiency of different algorithms, guiding choices about which data structures and algorithms to use for optimal performance.
Traversal: Traversal is the process of visiting each element or node in a data structure systematically. This operation is essential for accessing, processing, or modifying the elements, and it can vary based on the type of data structure being used, whether it be arrays, linked lists, trees, or graphs.
Uniform Cost Search: Uniform Cost Search is a search algorithm used for finding the least-cost path from a starting node to a goal node in a weighted graph. Unlike other search methods that might explore nodes indiscriminately, this algorithm expands the node with the lowest cumulative cost first, ensuring that the optimal path is found. This property connects it closely to the concepts of both breadth-first search and cost-based pathfinding.
Vertex: A vertex is a fundamental part of a graph, representing a distinct point where edges meet. It serves as a key component in various graph representations and plays a crucial role in the properties and operations related to graphs, including traversal algorithms and data structure implementations.
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