💯Math for Non-Math Majors Unit 10 – Geometry

Geometry is the study of shapes, sizes, and spatial relationships. It explores points, lines, angles, and figures in two and three dimensions, providing tools to measure and analyze the world around us. From basic shapes to complex proofs, geometry offers practical applications in architecture, engineering, and design. Understanding geometric concepts helps solve real-world problems and develop logical thinking skills.

Key Concepts and Definitions

  • Geometry the branch of mathematics that deals with the properties, measurement, and relationships of points, lines, angles, surfaces, and solids
  • Point a precise location in space, represented by a dot and named using a capital letter
  • Line an infinite straight path, defined by two points and extending indefinitely in both directions
  • Plane a flat, two-dimensional surface that extends infinitely in all directions
    • Contains an infinite number of points and lines
  • Angle formed when two lines or line segments intersect at a point, measured in degrees
  • Polygon a closed, two-dimensional shape with at least three straight sides
  • Congruent figures or objects that have the same size and shape
  • Similar figures or objects that have the same shape but different sizes, with proportional corresponding sides and equal corresponding angles

Basic Shapes and Their Properties

  • Triangle a polygon with three sides and three angles
    • Sum of the angles in a triangle always equals 180°
    • Types of triangles: equilateral (all sides equal), isosceles (two sides equal), and scalene (no sides equal)
  • Quadrilateral a polygon with four sides and four angles
    • Types of quadrilaterals: parallelogram, rectangle, square, rhombus, and trapezoid
  • Circle a round plane figure whose boundary consists of points equidistant from a fixed center point
    • Radius the distance from the center of a circle to any point on its circumference
    • Diameter a line segment that passes through the center of a circle and has its endpoints on the circumference, equal to twice the radius
  • Regular polygon a polygon with all sides equal in length and all angles equal in measure
  • Parallel lines lines in a plane that never intersect, always maintaining a constant distance between them
  • Perpendicular lines lines that intersect at a 90° angle

Angles and Measurements

  • Acute angle an angle measuring less than 90°
  • Right angle an angle measuring exactly 90°
  • Obtuse angle an angle measuring greater than 90° but less than 180°
  • Straight angle an angle measuring exactly 180°
  • Complementary angles two angles whose sum equals 90°
  • Supplementary angles two angles whose sum equals 180°
  • Vertical angles opposite angles formed when two lines intersect, always congruent
  • Angle bisector a line that divides an angle into two equal parts
  • Protractor a tool used to measure and draw angles

Area and Perimeter Calculations

  • Perimeter the distance around a closed figure, calculated by adding the lengths of all sides
    • Formula for the perimeter of a rectangle: P=2l+2wP = 2l + 2w, where ll is length and ww is width
  • Area the amount of space inside a closed figure, measured in square units
    • Formula for the area of a rectangle: A=lwA = lw, where ll is length and ww is width
    • Formula for the area of a triangle: A=12bhA = \frac{1}{2}bh, where bb is base and hh is height
  • Circumference the distance around a circle
    • Formula for circumference: C=2πrC = 2\pi r or C=πdC = \pi d, where rr is radius, dd is diameter, and π3.14159\pi \approx 3.14159
  • Area of a circle calculated using the formula A=πr2A = \pi r^2, where rr is the radius
  • Pythagorean theorem in a right triangle, the square of the length of the hypotenuse equals the sum of the squares of the lengths of the other two sides, expressed as a2+b2=c2a^2 + b^2 = c^2

3D Shapes and Volume

  • Polyhedron a three-dimensional figure with flat polygonal faces, straight edges, and sharp corners or vertices
    • Examples: cube, pyramid, prism
  • Sphere a three-dimensional figure shaped like a ball, with every point on its surface equidistant from its center
  • Cylinder a three-dimensional figure with two identical circular bases connected by a curved surface
  • Cone a three-dimensional figure with a circular base and a single vertex at the top
  • Volume the amount of space occupied by a three-dimensional object, measured in cubic units
    • Formula for the volume of a rectangular prism: V=lwhV = lwh, where ll is length, ww is width, and hh is height
    • Formula for the volume of a cylinder: V=πr2hV = \pi r^2 h, where rr is the radius of the base and hh is the height
  • Surface area the total area of all surfaces of a three-dimensional object

Geometric Proofs and Logic

  • Theorem a statement that can be proven true based on previously established statements, definitions, or axioms
  • Postulate a statement that is assumed to be true without proof
  • Deductive reasoning the process of reaching a conclusion based on a set of premises, moving from general statements to specific conclusions
  • Inductive reasoning the process of drawing a general conclusion from a set of specific observations or examples
  • Proof a logical argument that demonstrates the truth of a statement using accepted facts, definitions, and previously proven theorems
    • Two-column proof a format for writing proofs that consists of statements in one column and the corresponding reasons in the other column
  • Congruence proofs proofs that demonstrate two figures are congruent by showing their corresponding parts are equal
  • Similarity proofs proofs that demonstrate two figures are similar by showing their corresponding angles are equal and their corresponding sides are proportional

Real-World Applications

  • Architecture geometric principles applied in the design and construction of buildings and structures
    • Examples: calculating roof pitch, determining the amount of materials needed, creating stable structures
  • Engineering using geometric concepts to design and build machines, vehicles, and other technical objects
    • Examples: designing gears and pulleys, calculating stress and strain on components
  • Navigation and transportation geometry used in mapping, determining shortest routes, and calculating distances and angles
  • Computer graphics and design geometric algorithms and principles used to create realistic images, animations, and 3D models
  • Art and design geometric shapes, patterns, and proportions used in various forms of art and visual design
    • Examples: perspective drawing, tessellations, golden ratio in composition
  • Sports and games geometry applied in playing fields, court dimensions, and equipment design
    • Examples: angles in billiards, trajectory of a ball, symmetry in playing cards

Common Mistakes and How to Avoid Them

  • Confusing perimeter and area make sure to use the appropriate formula for each calculation
  • Misapplying the Pythagorean theorem only applies to right triangles, not all triangles
  • Forgetting to include units in measurements always specify the unit of measurement (e.g., cm, m², ft³)
  • Rounding errors be careful when rounding numbers in calculations, as it can lead to inaccurate results
    • Use a consistent number of decimal places throughout the problem
  • Misinterpreting diagrams pay close attention to labels, measurements, and given information in geometric diagrams
  • Neglecting to consider all cases or possibilities when solving problems, make sure to consider all relevant scenarios or conditions
  • Rushing through steps take the time to carefully read the problem, plan your approach, and double-check your work
  • Relying too heavily on memorization instead of understanding focus on understanding the underlying concepts and principles, rather than just memorizing formulas or procedures


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.