What is AP Physics C: Mechanics unit 4?
Linear momentum is the product of mass and velocity, p = mv, and because velocity is a vector, momentum is too. Unit 4 builds from that definition through impulse, conservation laws, and collision analysis, using calculus at every step.
Unit 4 is about how objects exchange momentum during interactions. You learn to define momentum, calculate impulse as an integral of force over time, apply conservation of momentum to collisions and explosions, and classify collisions by what happens to kinetic energy.
Momentum is a vector
p = mv means direction matters. When you add momenta in a system, you must account for signs in 1D and use x- and y-components in 2D. A common error is treating momentum as a scalar and losing track of direction after a collision.
Impulse links force and momentum change
The impulse-momentum theorem, J = integral of F_net dt = delta p, is the calculus form of Newton's second law. On a force-time graph, impulse is the area under the curve. On a momentum-time graph, net force is the slope.
Momentum is conserved when net external force is zero
In an isolated system, internal forces cancel by Newton's third law, so total momentum is constant. This applies to both collisions and explosions. Choosing the right system boundary is the key skill.
Why momentum conservation is powerfulEven when you cannot track every force during a collision, you can compare the total momentum of the system just before and just after the interaction. Because internal forces cancel in pairs, the total is unchanged as long as no net external impulse acts. This makes momentum conservation the primary tool for collision and explosion problems, and it works whether or not kinetic energy is conserved.
Unit 4 review notes
4.1
Linear Momentum
Linear momentum is defined as p = mv. Because velocity is a vector, momentum has both magnitude and direction. For a system of objects, total momentum is the vector sum of individual momenta. Collisions and explosions are modeled by comparing the system's momentum just before and just after the interaction, treating each object as a point mass.
- p = mv: Linear momentum equals mass times velocity; direction matches the direction of velocity.
- Vector addition: System momentum is the sum of all individual momenta, requiring component-wise addition in 2D problems.
- Collision model: Internal forces during the interaction are much larger than external forces, so only initial and final states need to be analyzed.
- Explosion model: Internal forces push system objects apart; total momentum before and after is still compared using the same framework.
- Object model: Each object is treated as a point mass during a collision, ignoring size and internal structure.
If a 2 kg object moves at 3 m/s east and a 1 kg object moves at 6 m/s west, what is the total momentum of the system?
| Interaction type | Internal forces | Objects after |
|---|
| Collision | Large, short-duration | Separate or stuck |
| Explosion | Internal forces push apart | Separate, moving in opposite directions |
4.2
Change in Momentum and Impulse
The net external force on a system equals the rate of change of its momentum: F_net = dp/dt. Impulse J is the integral of net force over a time interval, J = integral from t1 to t2 of F_net(t) dt, and equals the change in momentum delta p. Impulse is a vector in the direction of the net force. Graphically, impulse is the area under a force-time curve, and net force is the slope of a momentum-time graph.
- F_net = dp/dt: Newton's second law in momentum form; for constant mass this reduces to F_net = ma.
- J = integral of F_net dt = delta p: The impulse-momentum theorem: impulse equals change in momentum, linking force, time, and velocity change.
- Area under F vs. t graph: The area under the curve of a force-time graph gives the impulse delivered during that interval.
- Slope of p vs. t graph: The slope of a momentum-time graph at any point equals the net external force at that instant.
- Variable mass case: When mass changes with time, F_net = dp/dt = (dm/dt)v, which applies to rocket propulsion problems.
A force varies with time as shown on a graph. How would you find the impulse delivered between t = 0 and t = 4 s without a constant force?
| Graph type | Slope represents | Area represents |
|---|
| Force vs. time | Rate of change of force | Impulse (delta p) |
| Momentum vs. time | Net external force | Not directly used |
4.3
Conservation of Linear Momentum
When the net external force on a system is zero, total momentum is conserved: the sum of initial momenta equals the sum of final momenta. Internal forces between objects cancel by Newton's third law, so they do not change total system momentum. The center-of-mass velocity is v_cm = (sum of m_i * v_i) / (sum of m_i), and it remains constant in the absence of a net external force. Conservation applies component-wise in 2D problems.
- Isolated system: A system with no net external force, so total momentum is constant throughout any internal interaction.
- v_cm = sum(m_i * v_i) / sum(m_i): Center-of-mass velocity equals total momentum divided by total mass; constant when no net external force acts.
- Newton's third law cancellation: Action-reaction force pairs are internal to the system and cancel, leaving only external forces to change total momentum.
- Component-wise conservation: In 2D collisions, momentum is conserved separately in the x- and y-directions, giving two independent equations.
- System selection: Choosing which objects to include in the system determines which forces are internal and which are external.
A 3 kg cart moving at 4 m/s east collides with a stationary 1 kg cart. If they stick together, what is the final velocity of the combined system?
| Condition | Is momentum conserved? | Reason |
|---|
| No net external force | Yes | Internal forces cancel by Newton's third law |
| Net external force present | No | External impulse changes total momentum |
| Explosion (internal forces only) | Yes | No net external force on the system |
4.4
Elastic and Inelastic Collisions
Momentum is conserved in all collisions when the system is isolated. The collision type is determined by what happens to kinetic energy. In an elastic collision, total kinetic energy is the same before and after. In an inelastic collision, total kinetic energy decreases because nonconservative forces convert some kinetic energy into heat, sound, or deformation. In a perfectly inelastic collision, the objects stick together and share a common final velocity.
- Elastic collision: Both momentum and total kinetic energy are conserved; individual object kinetic energies may change.
- Inelastic collision: Momentum is conserved but total kinetic energy decreases; energy is lost to nonconservative processes.
- Perfectly inelastic collision: Objects stick together after the collision and move with the same final velocity; maximum kinetic energy is lost.
- Kinetic energy check: Compare (1/2)mv^2 totals before and after; if equal, elastic; if less after, inelastic.
- Two equations for elastic 1D: Use conservation of momentum and conservation of kinetic energy together to solve for two unknown final velocities.
Two objects collide and stick together. Is kinetic energy conserved? How do you find the final velocity?
| Collision type | Momentum conserved? | KE conserved? | Objects after |
|---|
| Elastic | Yes | Yes | Separate |
| Inelastic | Yes | No (decreases) | Separate |
| Perfectly inelastic | Yes | No (maximum loss) | Stuck together |
Practice AP Physics C: Mechanics unit 4 questions
Try AP-style multiple-choice questions and written prompts after you review the notes.
QuestionA 0.50 kg ball strikes a wall horizontally at 10 m/s and rebounds in the opposite direction at 8.0 m/s. The contact lasts 0.10 s. A student claims the average force exerted by the wall has a magnitude of 90 N. Which of the following correctly evaluates this claim with appropriate justification?
Correct, because the vector velocity change is 18 m/s, requiring an impulse of 9.0 N·s to reverse the ball's direction.
Incorrect, because the scalar speed change is 2.0 m/s, requiring an impulse of 1.0 N·s to slow the ball's motion.
Incorrect, because the kinetic energy change is 9.0 J, requiring an impulse of 90 N·s to account for energy loss.
Correct, because the sum of initial and final forces is 90 N, which represents the average interaction strength.
QuestionObject A of mass m moves at speed v and collides with identical Object B at rest. They scatter at 45∘ angles to the original direction with equal speeds. A student claims the collision is elastic. Which reasoning supports this?
Correct, because the final total kinetic energy equals the initial kinetic energy based on the scattering geometry.
Correct, because the objects separate after impact rather than sticking together to move with a common final velocity.
Incorrect, because the vector sum of final velocities is less than the initial velocity due to the scattering angles.
Incorrect, because momentum is conserved in the x-direction but kinetic energy is lost to the y-direction components.
1. A cart of mass 3.0 kg slides along a horizontal frictionless track in the +x-direction with constant speed 4.0 m/s. The cart collides with a block of mass 1.0 kg that is initially at rest on the track, as shown in Figure 1. During the collision, which lasts from time t = 0 to t = 0.20 s, the cart exerts a force on the block. After the collision, the cart moves in the +x-direction with speed 2.0 m/s and the block moves in the +x-direction.
Figure 1. A 3.0 kg cart moving in the +x-direction at 4.0 m/s approaches a 1.0 kg block initially at rest on a horizontal frictionless track.
Figure 2. Momentum-vector grids for the cart before the collision (given), the block before the collision, and the cart–block system after the collision.
i. The diagrams in Figure 2 can be used to represent the momentum of the cart and block before the collision and the cart-block system after the collision. The momentum vector diagram for the cart before the collision is shown.
Draw arrows on the grids to represent the momentum vector of the block before the collision and the momentum vector of the cart-block system after the collision.
• Arrows should start at the zero-momentum line.
• The length of the arrows should be proportional to the relative magnitudes of the vectors.
• Represent an arrow of zero length by drawing a dot at zero.
ii. Derive an expression for the speed of the block after the collision. Express your answer in terms of mc, mb, vi, vf, and physical constants, as appropriate, where mc = 3.0 kg is the mass of the cart, mb = 1.0 kg is the mass of the block, vi = 4.0 m/s is the initial speed of the cart, and vf = 2.0 m/s is the final speed of the cart. Begin your derivation by writing a fundamental physics principle or an equation from the reference information.
iii. Calculate the numerical value of the speed of the block after the collision.
Derive an expression for Fmax in terms of mb, vb, T, π, and physical constants, as appropriate, where vb is the final speed of the block after the collision. Begin your derivation by writing a fundamental physics principle or an equation from the reference information.
4. Two carts, cart A of mass 2 (see Figure 2) (see Figure 3).0 kg and cart B of mass 3.0 kg, are on a horizontal frictionless track. Cart A moves to the right with an initial speed of 4.0 m/s toward cart B, which is initially at rest, as shown in Figure 1. The carts collide.
Figure 1: Before collision (initial conditions on a frictionless horizontal track)
Figure 2: After elastic collision (Scenario 1)
Figure 3: After perfectly inelastic collision (Scenario 2)
Indicate whether JA is greater than, less than, or equal to JB by writing one of the following.
- JA>JB
- JA<JB
- JA=JB
Justify your answer using qualitative reasoning beyond referencing equations.
Briefly justify your answer.
3. A student is given two carts, Cart A of mass mA = 0.50 kg and Cart B of mass mB = 1.0 kg, on a horizontal track. Cart A is initially moving with speed v0 toward Cart B, which is initially at rest.
Describe an experimental procedure using the described setup to collect data that would allow the students to determine an experimental value of e using a linear graph. Include any steps necessary to reduce experimental uncertainty. In your description, state what quantities would be measured and how the measurements would be made.
Figure 1. Initial setup before collision
Figure 2. After collision
Figure 3. Blank grid for plotting data
vAi (m/s) | vAf (m/s) | vBf (m/s) |
|---|
0.80 | -0.12 | 0.46 |
1.20 | -0.18 | 0.69 |
1.60 | -0.24 | 0.92 |
2.00 | -0.30 | 1.15 |
2.40 | -0.36 | 1.38 |
i. Indicate two quantities, either measured quantities from Table 1 or additional calculated quantities, that could be graphed to produce a straight line that could be used to determine e.
Vertical axis: Horizontal axis:
ii. On the grid provided in Figure 3, create a graph of the quantities indicated in part C(i).
• Use Table 2 to record the measured or calculated quantities that you will plot.
• Clearly label the axes, including units as appropriate.
• Plot the points you recorded in Table 2.
iii. Draw a best-fit line to the data graphed in part C(ii).