🖌️2D Animation Unit 2 – History of Animation

Animation has evolved from simple optical illusions to a complex art form. Early techniques like zoetropes and flip books paved the way for cel animation and rotoscoping. Pioneers like Walt Disney and Winsor McCay pushed the boundaries, leading to the Golden Age of Animation. Modern 2D animation blends traditional techniques with digital tools. Studios worldwide have developed unique styles, from Japanese anime to French artistic films. Today, 2D animation thrives in TV shows, web series, and independent projects, embracing both limited animation and cutting-edge software.

Key Concepts and Terminology

  • Animation involves creating the illusion of movement by displaying a series of static images in rapid succession
  • Frame rate refers to the number of individual frames shown per second (fps) in an animated work
  • Keyframes are the important frames that define the start and end points of a smooth transition, while in-betweens are the intermediate frames that create the illusion of motion
    • Keyframes establish the critical poses or positions in an animation sequence
    • In-betweens fill the gaps between keyframes to create fluid motion
  • Cel animation is a traditional technique where each frame is hand-drawn on transparent celluloid sheets (cels) and layered over a static background
  • Limited animation is a cost-saving technique that reuses frames and simplifies movements, commonly used in TV productions
  • Squash and stretch is a fundamental principle of animation that exaggerates the deformation of an object to convey weight, flexibility, and movement
  • Timing and spacing refer to the speed and rhythm of an animation, determining how objects move and interact within a scene
  • Anticipation is a technique used to prepare the audience for an upcoming action by having a character perform a preliminary movement (wind-up before a pitch)

Early Animation Techniques

  • Thaumatrope is an early optical toy that creates the illusion of motion by spinning a disc with images on both sides (bird on one side, cage on the other)
  • Phenakistoscope is a spinning disc with a series of images that create the illusion of movement when viewed through slits
  • Zoetrope is a cylinder with a series of images on the inner surface that appear to move when the device is spun and viewed through slits
  • Flip books are a series of sequential drawings that create the illusion of motion when the pages are flipped rapidly
  • Rotoscoping is a technique where animators trace over live-action footage frame by frame to create realistic movements
  • Stop-motion animation involves physically manipulating objects and capturing each frame to create the illusion of movement (clay, puppets, or cut-outs)
  • Drawn-on-film animation is a technique where artists draw or paint directly onto the film stock, creating abstract and experimental animations

Pioneers of Animation

  • Eadweard Muybridge conducted early experiments in motion photography, capturing sequences of a galloping horse to study its movement
  • J. Stuart Blackton created early stop-motion and drawn animations, including "The Enchanted Drawing" (1900) and "Humorous Phases of Funny Faces" (1906)
  • Winsor McCay pioneered character-driven narratives and realistic animation with works like "Little Nemo" (1911) and "Gertie the Dinosaur" (1914)
  • Otto Messmer created the iconic character Felix the Cat, one of the first popular animated characters with a distinct personality
  • Walt Disney revolutionized animation with synchronized sound in "Steamboat Willie" (1928) and the first feature-length animated film, "Snow White and the Seven Dwarfs" (1937)
    • Disney's "Silly Symphony" series explored new techniques and storytelling approaches
    • Disney's "Nine Old Men" were a group of influential animators who defined the studio's style and mentored future generations
  • Max Fleischer invented the rotoscope and created popular characters like Betty Boop and Popeye

The Golden Age of Animation

  • The Golden Age of Animation spans from the late 1920s to the early 1960s, marked by the rise of studio-driven animated shorts and features
  • The era saw the emergence of iconic characters like Mickey Mouse, Bugs Bunny, Tom and Jerry, and Daffy Duck
  • Warner Bros. Cartoons, led by directors like Tex Avery and Chuck Jones, introduced irreverent humor and fast-paced slapstick in their "Looney Tunes" and "Merrie Melodies" series
  • MGM Studios produced lavishly animated shorts featuring characters like Tom and Jerry and Droopy
  • The UPA (United Productions of America) studio pioneered a more stylized and design-oriented approach to animation, as seen in "Gerald McBoing-Boing" (1950) and "Rooty Toot Toot" (1951)
  • Disney's feature films during this period, such as "Pinocchio" (1940), "Fantasia" (1940), and "Bambi" (1942), set new standards for animation quality and storytelling
  • The Golden Age declined with the rise of television, which favored limited animation techniques for faster and more cost-effective production

Technological Advancements

  • The introduction of cel animation in the early 1900s allowed for more efficient production and the creation of more complex scenes
  • The development of the multiplane camera in the 1930s enabled animators to create depth and parallax effects by layering cels at different distances
  • Xerography, a process of transferring drawings directly onto cels, replaced hand-inking in the 1960s, as seen in Disney's "One Hundred and One Dalmatians" (1961)
  • Computer animation began to emerge in the 1970s and 1980s, with early examples like "Westworld" (1973) and "Tron" (1982) blending hand-drawn and computer-generated elements
  • The advent of digital ink and paint in the 1990s streamlined the coloring process and allowed for more vibrant and consistent colors
  • Adobe Flash, released in 1996, became a popular tool for creating vector-based web animations and interactive content
  • Digital compositing software like Adobe After Effects has enabled animators to seamlessly integrate various elements and create more dynamic visual effects
  • Toon Boom Harmony and TVPaint have emerged as industry-standard software for digital 2D animation production

Influential Studios and Animators

  • Walt Disney Animation Studios has been a driving force in the industry, known for its high-quality feature films and innovative techniques
    • Notable Disney animators include the "Nine Old Men," such as Frank Thomas, Ollie Johnston, and Milt Kahl
  • Warner Bros. Cartoons created a distinct style of irreverent humor and fast-paced animation, with directors like Tex Avery, Chuck Jones, and Bob Clampett
  • Hanna-Barbera Productions, founded by William Hanna and Joseph Barbera, dominated television animation with shows like "The Flintstones," "The Jetsons," and "Scooby-Doo"
  • Hayao Miyazaki and Studio Ghibli have produced critically acclaimed anime films known for their imaginative worlds and compelling storytelling ("Spirited Away," "Princess Mononoke")
  • Don Bluth, a former Disney animator, created memorable films like "The Secret of NIMH" (1982), "An American Tail" (1986), and "The Land Before Time" (1988)
  • John Lasseter, a key figure at Pixar Animation Studios, directed groundbreaking computer-animated films like "Toy Story" (1995) and "A Bug's Life" (1998)
  • Glen Keane, known for his work at Disney, animated iconic characters like Ariel, Beast, and Tarzan

Global Animation Styles

  • Japanese anime has a distinct aesthetic characterized by large eyes, exaggerated expressions, and dynamic action scenes
    • Anime encompasses various genres, from action-adventure series like "Dragon Ball Z" to slice-of-life dramas like "Neon Genesis Evangelion"
  • French animation often features artistic and experimental styles, as seen in films like "The Triplets of Belleville" (2003) and "Persepolis" (2007)
  • Canadian animation has a reputation for quirky humor and adult-oriented content, exemplified by shows like "South Park" and "Rick and Morty"
  • British animation has a tradition of stop-motion and claymation, with studios like Aardman Animations producing films like "Wallace and Gromit" and "Chicken Run"
  • Soviet and Eastern European animation, particularly during the Cold War era, often used allegory and satire to comment on political and social issues
  • Indian animation has grown in recent years, with a focus on mythological and historical stories, as well as outsourced production for international studios
  • 2D animation has experienced a resurgence in popularity, particularly in television and streaming services
  • Limited animation techniques have been embraced for stylistic purposes, as seen in shows like "Adventure Time," "The Amazing World of Gumball," and "Rick and Morty"
  • Adult-oriented animated series have gained prominence, tackling mature themes and dark humor ("BoJack Horseman," "Archer," "Big Mouth")
  • Animated documentaries and biographical films have used 2D animation to visualize historical events and personal stories ("Waltz with Bashir," "Persepolis," "Tower")
  • 2D animation software advancements have made the production process more efficient and accessible to independent creators
  • Hybrid productions that combine 2D and 3D animation techniques have become more common, allowing for greater creative flexibility
  • Online platforms like YouTube and Vimeo have provided new avenues for independent animators to showcase their work and build audiences
  • Crowdfunding has enabled smaller studios and individual animators to finance projects outside of traditional funding models


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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.